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.glassEffect(_in:) crushing on iOS 26 public beta.
In one of my apps, i am using .glassEffect(_:In) to add glass effect on various elements. The app always crushes when a UI element with glassEffect(_in:) modifier is being rendered. This only happens on device running iOS 26 public beta. I know this for certain because I connected the particular device to xcode and run the app on the device. When i comment out the glassEffect modifier, app doesn't crush. Is it possible to check particular realeases with #available? If not, how should something like this be handled. Also how do i handle such os level erros without the app crushing. Thanks.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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300
Nov ’25
SwiftUI Instrumentation Fails to start
I am trying to perform swiftUI instrumentation on my ios app. whenever i hit the rocord button, the app launches on target device and closes with the error: Failed to start the recording: Failed starting ktrace session. How do i resolve this please?
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6
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1
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932
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Jan ’26
.glassEffect(_in:) crushing on iOS 26 public beta.
In one of my apps, i am using .glassEffect(_:In) to add glass effect on various elements. The app always crushes when a UI element with glassEffect(_in:) modifier is being rendered. This only happens on device running iOS 26 public beta. I know this for certain because I connected the particular device to xcode and run the app on the device. When i comment out the glassEffect modifier, app doesn't crush. Is it possible to check particular realeases with #available? If not, how should something like this be handled. Also how do i handle such os level erros without the app crushing. Thanks.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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8
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0
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300
Activity
Nov ’25