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Comment on .glassEffect(_in:) crushing on iOS 26 public beta.
Yes, the code runs perfectly on all major versions of iOS 26, except for the pre-release public beta. I am not actually the one using that version, it's a user, but someone i know personally. He reported the issue to me that his app crushes on start up. Even after shipping various updates the issue was still the same. so i requested a meetup with him, added his device to my development devices and run the app from xcode. that's how i discovered the issue was from the modifier.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Nov ’25
Comment on .glassEffect(_in:) crushing on iOS 26 public beta.
Alright, thanks very much for the feedback.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Nov ’25
Comment on .glassEffect(_in:) crushing on iOS 26 public beta.
Yes, the code runs perfectly on all major versions of iOS 26, except for the pre-release public beta. I am not actually the one using that version, it's a user, but someone i know personally. He reported the issue to me that his app crushes on start up. Even after shipping various updates the issue was still the same. so i requested a meetup with him, added his device to my development devices and run the app from xcode. that's how i discovered the issue was from the modifier.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Nov ’25
Comment on SwiftUI Instrumentation Fails to start
Alright. will do that, thanks.
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Nov ’25
Comment on .glassEffect(_in:) crushing on iOS 26 public beta.
Yes, "crashing", sorry about the typo. The device is running the public beta before iOS 26 was officially released in september. I am using a view modifier to apply glass effect.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Nov ’25
Comment on SwiftUI Instrumentation Fails to start
Alright, I will do that. How do i get the sysdiagnose from the target device if it's not runing beta version of iOS? Thanks.
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Nov ’25