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Comment on UsdUtils CreateNewUSDZPackage texture bug?
Yes I probably should have answered this when I found the answer. But yeah I ended up instead creating a mesh and then binding a material to it, similarly to what is described here https://graphics.pixar.com/usd/docs/Simple-Shading-in-USD.html except instead of binding a texture to the material for the diffuse color I just set the diffuse color to a constant value.
Topic: Graphics & Games SubTopic: General Tags:
Oct ’21
Comment on UsdUtils CreateNewUSDZPackage texture bug?
Yes I probably should have answered this when I found the answer. But yeah I ended up instead creating a mesh and then binding a material to it, similarly to what is described here https://graphics.pixar.com/usd/docs/Simple-Shading-in-USD.html except instead of binding a texture to the material for the diffuse color I just set the diffuse color to a constant value.
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’21