Yes I probably should have answered this when I found the answer. But yeah I ended up instead creating a mesh and then binding a material to it, similarly to what is described here https://graphics.pixar.com/usd/docs/Simple-Shading-in-USD.html except instead of binding a texture to the material for the diffuse color I just set the diffuse color to a constant value.
Topic:
Graphics & Games
SubTopic:
General
Tags: