Hey thanks so much for the quick reply.
At line 28, this is what I'm trying, however the points are appearing off camera in a thin line distant from the camera - so I guess I need to submit a TSI to get any further help?
let worldPoint = worldPoint(cameraPoint: SIMD2(x,y), eyeDepth: z, cameraIntrinsicsInversed: simd_float3x3(intrinsics.inverse), viewMatrixInversed: frame.camera.projectionMatrix.inverse)
points.append(SCNVector3(worldPoint))
Thanks heaps for this so far.
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: