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Comment on SwiftUI Preview - Undefined symbols for architecture arm64
Any option when Objective C++ is present? That .dynamic fix didn't work in my case. - I guess make a new build target excluding all that code and use #if !TARGET conditionals? Gotta say it seems pretty silly that after all this switching to ARM from Intel that it's SwiftUI that's causing such a pain lol.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Dec ’24
Comment on RealityKit PhotogrammetrySession not recognizing depth scale
@Chengliang you get the gravity using import CoreMotion let motionManager = CMMotionManager() motionManager.deviceMotion?.gravity`
Topic: Spatial Computing SubTopic: ARKit Tags:
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May ’24
Comment on It says: "There are still screenshot uploads in progress." when submit a new build
Try using a New Private Window in Safari.
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Apr ’24
Comment on ARKit 6 high resolution frame capture issues
I can't edit my above comment - but DO NOT use the above method in a production app, this is just how I have been able to get it to work in testing. Don't hard code your .videoformat as it changes in different releases of iOS and for different devices.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Jul ’22