Hi Stan
Did you find a solution. I am having the same problem, though with a fragment shader. The strange thing is that it only happens on one of my three iOS devices - the newest one.
The code stops with the failure, but if I continue executing, the code runs fine, but the "Invalid device load executing fragment function" comes every frame. I cannot seem to debug my way through.
Thanks in advance,
Michael
Topic:
Graphics & Games
SubTopic:
General
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