I know WKWebview is in another process from the main app. My question is is the UIBackgroundModes audio entry in Info.plist required on the main app for WKWebview to play audio/video/airplay in the background?
Or is simply setting WKWebViewConfiguration allowsAirPlayForMediaPlayback and allowsPictureInPictureMediaPlayback enough?
I recall having issues with background audio from WKWebView on older versions of iOS a couple years ago so I added the audio entry to the Info.plist....
but I just removed the key from the Info.plist and background audio from WKWebview seems to be working fine...maybe audio background mode is not required? Or does it only seem to be working because my app is attached to the debugger? Or is this a bug?
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Simple UIActivityViewController configured like this:NSArray *activityItems = @[linkURL]; //<--linkURL is an NSURL.
UIActivityViewController *activityViewController = [[UIActivityViewController alloc]initWithActivityItems:activityItems
applicationActivities:nil];Then I present it:[self presentViewController:activityViewController animated:YES completion:nil];If I select the Mail or Messages activity the activity works as expected. But if I select the "Reminders" or "Notes" activity the view controller for those activities present briefly before automatically dismissing and logging out:: SLRemoteComposeViewController: (this may be harmless) viewServiceDidTerminateWithError: Error Domain=_UIViewServiceInterfaceErrorDomain Code=3 "(null)" UserInfo={Message=Service Connection Interrupted}Anyone know the potential cause / workaround? The completionWithItemsHandler block does not return me an error.
I now have an M1 Mac and an Intel Mac. I have an XCFramework that targets the iOS simulator and devices. My XCFramework works fine but I'd like to be able to run my app (which uses the XCFramework) on the iOS simulator on both my Macs (m1 & intel).
Now my M1 Mac complains about the x86_64 architecture when I try to run it on the simulator. So I rebuilt the XCFramework (recompiling the simulator version on the M1 Mac).
I'm compiling the source code from Terminal (building OpenSSL). There is no .xcarchive here. Anyway now the app runs on the simulator on the M1 Mac but on the Intel Mac it won't build (basically the same problem in reverse).
So... I made three versions of the library now (for iOS devices, iOS simulator on m1 Mac, and for the iOS simulator on Intel Macs). When I try to make an XCFramework to wrap all three static libraries I get the following error:
Both "ios-x86_64-simulator" and "ios-arm64-simulator" represent two equivalent library definitions.
I found another thread where the accepted answer was to lipo the x86_64 and arm simulators together, then build the xcframework. I've seen posts from Apple engineers that say using lipo is not supported (reference: https://developer.apple.com/forums/thread/709812?answerId=719667022#719667022 )
So where am I going wrong? I try to make the xcframework like so:
xcodebuild -create-xcframework
-library build/sim/openssl-1.1.1q/libcrypto.a -headers build/sim/openssl-1.1.1q/crypto
-library build/phones/openssl-1.1.1q/libcrypto.a -headers build/phones/openssl-1.1.1q/crypto
-library build/intelsim/openssl-1.1.1q/libcrypto.a -headers build/intelsim/openssl-1.1.1q/crypto
-output build/Crypto.xcframework
Topic:
App & System Services
SubTopic:
General
Tags:
Universal Apps
Simulator
Apple Silicon
Frameworks
I'm working on an app that uses Auto renewable subscriptions. The app uses StoreKit (not StoreKit2). It is pre-release.
I was under the assumption that if the user subscribes via in app purchase on Device 1, and then installs the same app on Device 2 (logged in with the same Apple ID) that the receipt on Device 2 would include the in app purchase receipt on initial install, and therefore by inspecting the receipt locally I could determine that showing onboarding UI on Device 2 is not necessary (and all this could be done locally). Is this not true? I just watched the WWDC 2022 session 110404 "Implement proactive in-app purchase restore" which seems to indicate that this is not the case?
I'm getting some Crash Reports for an app of mine that's on the Mac App Store. A few details:
-All the crash reports are on ARM-64 Macs.
-The call stack shows my app calling NSURL's -getResourceValue:forKey: method with NSURLLocalizedNameKey, which is the last call made by my app before the crash. After that crash logs look like this:
**Thread 0 Crashed:
0 libobjc.A.dylib 0x00000001a623c4b0 objc_retain + 16
1 LaunchServices 0x00000001a6954f68 -[FSNode(PathAndName) nameWithError:] + 72
2 LaunchServices 0x00000001a6a36278 +[_LSDisplayNameConstructor(ConstructForAnyFile) displayNameConstructorWithContextIfNeeded:bundle:bundleClass:node:preferredLocalizations:error:] + 2732
3 LaunchServices 0x00000001a6a357ac +[_LSDisplayNameConstructor(ConstructForAnyFile) displayNameConstructorWithContextIfNeeded:node:error:] + 44
4 LaunchServices 0x00000001a6ae5b20 LaunchServices::URLPropertyProvider::getDisplayNameConstructor(LaunchServices::Database::Context&, FSNode*, LaunchServices::URLPropertyProvider::State*, NSError* __autoreleasing*) + 88
5 LaunchServices 0x00000001a6ae1930 LaunchServices::URLPropertyProvider::prepareLocalizedNameValue(LaunchServices::Database::Context&, FSNode*, __FileCache*, __CFString const*, LaunchServices::URLPropertyProvider::State*, NSError* __autoreleasing*) + 328
6 LaunchServices 0x00000001a6953d6c LaunchServices::URLPropertyProvider::prepareValues(__CFURL const*, __FileCache*, __CFString const* const*, void const**, long, void const*, __CFError**) + 456
7 CoreServicesInternal 0x00000001a8def6f0 prepareValuesForBitmap(__CFURL const*, __FileCache*, _FilePropertyBitmap*, __CFError**) + 452
8 CoreServicesInternal 0x00000001a8dec5ec _FSURLCopyResourcePropertyForKeyInternal(__CFURL const*, __CFString const*, void*, void*, __CFError**, unsigned char) + 236
9 CoreFoundation 0x00000001a64546b0 CFURLCopyResourcePropertyForKey + 144
10 CoreFoundation 0x00000001a646b944 -[NSURL getResourceValue:forKey:error:] + 120**
--
I haven't been able to reproduce the issue on my ARM-64 Mac. Not sure what's going with _LSDisplayNameConstructor or if there is a way I can workaround/resolve.
Some of the crashes have the following lines included:
Kernel Triage:
VM - Compressor failed a blocking pager_get
VM - Compressor failed a blocking pager_get
VM - Compressor failed a blocking pager_get
VM - Compressor failed a blocking pager_get
VM - Compressor failed a blocking pager_get
Started happening kind of out of nowhere. Any ideas?
I'd like to test how my app behaves when the user signs out of iCloud and my app is in memory. In the iOS Simulator, the "Sign Out" button for iCloud is grayed out so I can't use the simulator to test. I'm hesitant to use a real device tied to my Apple ID because signing out of iCloud System wide has side effects with many apps and I don't want to potentially lose any data.
However, I did test on a real device by going the Settings app -> iCloud and disabled iCloud only for my app. When I do this, the system terminates my app and does not post a CKAccountChangedNotification.
I only tested turning off the iCloud switch for my app. Does the system simply terminate apps when the user logs out of iCloud system wide too? In what cases is the CKAccountChangedNotification posted? Detecting sign out by listening for CKAccountChangedNotification would seem to be pointless if apps are terminated when the user signs out of iCloud.
I'm getting ready to release a new app that uses CloudKit. I just deployed my Development schema to Production in CloudKit dashboard.
Is there a way to run my app from Xcode using the CloudKit Production environment for testing? Details of how to test in the production environment are described here: https://developer.apple.com/library/archive/documentation/DataManagement/Conceptual/CloudKitQuickStart/TestingYourApp/TestingYourApp.html
But would be faster (and easier for debugging potential issues) if I could select tell Xcode to use the production environment when running from the debugger. Is this supported?
Thanks
I notice if I pop a view controller off a UINavigationController's navigation stack using the interactivePopGestureRecognizer, every so often the view controller being popped off is not being released from memory.
Haven't been able to come up with a workaround or determine anything that seems to make the issue reproduce reliably. I simply log out dealloc in the view controller that is going to be popped. Push and pop a few times and notice that dealloc doesn't log out after it is being popped off.
Not sure if something in the UI (other animation) that is interrupting the pop gesture's _UINavigationInteractiveTransition ...
I haven't been able to track down what is retaining my view controller. When the issue happens I can see it is still in memory (I have it listen to UISceneWillEnterForegroundNotification and I put the scene in the background then move it to the foreground and hit a breakpoint).
But...I can't seem to figure out what is strongly retaining the view controller. From he debugger I start setting view controller properties to nil to see if I can break a potential retain cycle I created) but no luck. I'm only able to reproduce the memory leak when I dismiss the view controller with the interactive pop gesture (not the back button). I know that's not a lot to go on but am wondering if someone has experience anything similar and has a potential workaround?
So, a UItableview inside a *regular* UIViewController (not using UITableviewcontroller).1) This view controller is embedded in a UINavigationController. The navigation item has "automatic' large title mode.2) The navigation controller's nav bar prefers large title.3) When the table view is scrolled, the big title does *not* shrink to the *regular* title size like in the iOS mail app. Instead, the table view content overlaps the navbar and bleeds through, making a UI glitch.On iOS 12 the scrolled content does not overlap the nav bar. This is new in IOS 13. Anyone get this and have a workaround?
I'm currently using a StoreKit configuration file to test auto renewable subscriptions. On my device I am subscribed to subscription with a duration set to weekly. The subscription renewal rate is set to "Monthly Renewal Every 15 Minutes."
This all works fine for awhile. The subscription auto renews. But after a few hours suddenly my app detects that the subscription has expired and the app UI behaves accordingly.
My app does the following:
Looks at the in app purchase receipts and finds the one with the latest expiration date.
If the current date is later than the expiration date of this receipt my app acts like the subscription has expired. I even add a bit of extra time on the expiration date in case an auto renewable transaction gets held up (in the debug environment I add a couple hours).
I don't take any interaction to cancel the subscription in the "Manage StoreKit Transactions" area of Xcode, nor do I do anything programmatically to cancel the subscription. Autorenew just stops working.
I noticed this happens when the in app purchase receipt count is high (currently it is at 1776 in app purchase receipts). So I'm wondering if this is a bug in the StoreKit configuration environment that happens when auto renewing subscriptions causes the in app purchase receipts to grow large and it just quits auto renewing the subscription?
If I navigate to the area in my user interface and resubscribe to the weekly plan it works again for awhile. The issue then will reoccur after a few hours again, forcing me to "resubscribe" to the plan I've never unsubscribed for.
Is StoreKit testing discarding in app purchase receipts when the receipt gets large but instead of discarding the oldest receipt it removes the in app purchase receipt that is not yet expired, thus forcing me to resubscribe?
Anyone else experience this issue with StoreKit testing? Seems like it's an issue with the testing environment but naturally can't be sure.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
Subscriptions
StoreKit
StoreKit Test
App Store Receipts
I'm unable to test Subscription renewal via StoreKit Testing in Xcode unless the subscription is a monthly subscription. I'm trying to test a weekly subscription but under the Editor menu there is no entires for anything other than Monthly? (Xcode 13.3). Setting the interval to the fastest ("Monthly Renewal Every 30 Seconds") does nothing if the active subscription is a weekly subscription. Is there no way to test subscriptions unless they are monthly?
I got this email from an app update I submitted yesterday....:To process your delivery, the following issues must be corrected:Invalid Signature - This error occurs when you have signed your app's installer incorrectly. There are two certs required for this process: the "3rd Party Mac Developer Application" cert and the "3rd Party Mac Developer Installer" cert. When signing your package, you need to ensure that you are using the Installer cert to sign your package. Ensure that you are specifying this cert when submitting your app via the Xcode Organizer or when running productbuild from the command line.Once these issues have been corrected, you can then redeliver the corrected binary.Regards,________________The App Store teamWhen I validate the app in organizer for MAS distribution, it passes validation. Also, when I manually switch it to "Installer" in Xcode and try to rearchive the project, I get an error about no provisioning profiles matching the identity. For provisioning profiles, I have it "Automatic". I did try to configure provisioning profiles manually for these app Identifiers in the Member Center, which only has it matching the developer application certicate. Why would the Memeber Center have a provisioning profile not match the installer certificate, if that is the one to be used?BTW, code signing just started acting bonkers on me recently, as it seems to do every now and again, though i haven't made any changes to my certificates nor configurations.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Signing Certificates
Provisioning Profiles
After updating my app, I'm now getting crashes when the app is brought to the foreground. On initial launch all appears to be fine. But when I background/foreground the app I get this:
Window container should not be nil.
Unfortunately this is only happening on production release and I cannot reproduce the issue in the debug environment.
I updated GoogleMobileAds to the latest version. I think the framework may be responsible. Curious to know if anyone else has experienced this and knows what could possible be the cause.
I tried adding StoreKit testing for an existing macOS app. On first launch, there is no App Store receipt on the main bundle and therefore my app calls exit(173) to get a receipt, and I get an App Store sign in sheet. Then when I sign in, I have a receipt that does not validate. I believe I'm simply getting an App Store receipt in the sandbox environment? I was under the impression that using StoreKit testing would allow me to test iAP in a local environment.
Here is my steps to reproduce:
1) Added the Configuration.storekit file to my project.
2) Set this file as the storekit configuration in the scheme editor.
3) Run the app.
4) Local receipt validation fails, macOS gives me a Mac App Store login prompt, which I can use but then I get a sandboxed App Store receipt on the main bundle. Receipt will not verify against StoreKitTestCertificate.cer.
I'm running Xcode 12.3. I'm on Big Sur. My app's deployment target is 10.11.
Any ideas? Thanks