All our customers who updated to iOS 26 (including beta versions) are experiencing this issue.
It also occurs in Apple’s Unity plug-ins, as it is GameKit wrapper.
In iOS 18 and earlier versions, GKLocalPlayer.local.authenticateHandler callbacks worked as expected.
However, on iOS 26, the issue persists regardless of the Xcode version used.
Topic:
Graphics & Games
SubTopic:
GameKit
Tags: