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Reply to need for 'restore purchase'
Hi, As mentioned in the documentation, you can call this AppStore.sync() method. https://developer.apple.com/documentation/storekit/appstore/3791906-sync Task { // This call displays a system prompt that asks users to authenticate with their App Store credentials. // Call this function only in response to an explicit user action, such as tapping a button. try? await AppStore.sync() } I hope this helps.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Jan ’24
Reply to iPhone SE compatibility required for App Store approval?
Hi, Some apps like BIOHAZARD VILLAGE have restrictions regarding which devices can install them. In my case, to avoid restricting the installation of the app, certain features are limited, such as on-device Stable Diffusion Image Generation. This approach has been approved and is now available on the App Store. I hope this will help you.
Topic: Design SubTopic: General Tags:
Dec ’23
Reply to .OnHover function disabled in visionOS
Hi, In visionOS, the .onHover modifier is designed to work exclusively with a mouse or trackpad pointer, and unfortunately does not respond to gaze interactions. Currently, there are only two primary methods to interact with a user's gaze: Using the .hoverEffect() modifier. Implementing .help("some text here.") to provide additional information using ToolTip. I hope this information is helpful for you.
Topic: App & System Services SubTopic: Core OS Tags:
Dec ’23
Reply to need for 'restore purchase'
Hi, As mentioned in the documentation, you can call this AppStore.sync() method. https://developer.apple.com/documentation/storekit/appstore/3791906-sync Task { // This call displays a system prompt that asks users to authenticate with their App Store credentials. // Call this function only in response to an explicit user action, such as tapping a button. try? await AppStore.sync() } I hope this helps.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jan ’24
Reply to failed to find newest available Simulator runtime
Hi, Arrodring to the visionOS 1 beta 7 Simulator Runtime download detail section, Download Page which says: Note: Developing for visionOS requires a Mac with Apple silicon. Unfortunately, Apple stopped support for developing on Intel-based Mac. I hope it will help you.
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Dec ’23
Reply to iPhone SE compatibility required for App Store approval?
Hi, Some apps like BIOHAZARD VILLAGE have restrictions regarding which devices can install them. In my case, to avoid restricting the installation of the app, certain features are limited, such as on-device Stable Diffusion Image Generation. This approach has been approved and is now available on the App Store. I hope this will help you.
Topic: Design SubTopic: General Tags:
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Dec ’23
Reply to .OnHover function disabled in visionOS
Hi, In visionOS, the .onHover modifier is designed to work exclusively with a mouse or trackpad pointer, and unfortunately does not respond to gaze interactions. Currently, there are only two primary methods to interact with a user's gaze: Using the .hoverEffect() modifier. Implementing .help("some text here.") to provide additional information using ToolTip. I hope this information is helpful for you.
Topic: App & System Services SubTopic: Core OS Tags:
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Dec ’23
Reply to Xcode 15 RC - visionOS has disappeared
Hi, According to the description of the Xcode 15 RC Download Page, For development with the visionOS SDK, continue to use Xcode 15 beta 8. You can still use beta 8 instead. I suppose the visionOS is still beta, so the release version of Xcode doesn't include visionOS SDK.
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Sep ’23