I'm trying to create a hexagonal triplanar material in Reality Composer Pro 3 using Shader Graph.
Could you provide guidance, or an example node setup, for creating a seamless hex-tile texture using triplanar projection? My goal is to apply a hex pattern to 3D objects without visible seams or texture stretching.
Are there any sample projects, Shader Graph examples, or recommended workflows for achieving this in Reality Composer Pro?
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
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