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creating hexagonal triplanar material
I'm trying to create a hexagonal triplanar material in Reality Composer Pro 3 using Shader Graph. Could you provide guidance, or an example node setup, for creating a seamless hex-tile texture using triplanar projection? My goal is to apply a hex pattern to 3D objects without visible seams or texture stretching. Are there any sample projects, Shader Graph examples, or recommended workflows for achieving this in Reality Composer Pro?
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265
Jun ’26
Creating hexagonal triplanar materials
I'm trying to create a hexagonal triplanar material in Reality Composer Pro 3 using Shader Graph. Could you provide guidance, or an example node setup, for creating a seamless hex-tile texture using triplanar projection? My goal is to apply a hex pattern to 3D objects without visible seams or texture stretching. Are there any sample projects, Shader Graph examples, or recommended workflows for achieving this in Reality Composer Pro? Thanks
1
2
296
Jun ’26
creating hexagonal triplanar material
I'm trying to create a hexagonal triplanar material in Reality Composer Pro 3 using Shader Graph. Could you provide guidance, or an example node setup, for creating a seamless hex-tile texture using triplanar projection? My goal is to apply a hex pattern to 3D objects without visible seams or texture stretching. Are there any sample projects, Shader Graph examples, or recommended workflows for achieving this in Reality Composer Pro?
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265
Activity
Jun ’26
Creating hexagonal triplanar materials
I'm trying to create a hexagonal triplanar material in Reality Composer Pro 3 using Shader Graph. Could you provide guidance, or an example node setup, for creating a seamless hex-tile texture using triplanar projection? My goal is to apply a hex pattern to 3D objects without visible seams or texture stretching. Are there any sample projects, Shader Graph examples, or recommended workflows for achieving this in Reality Composer Pro? Thanks
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1
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2
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296
Activity
Jun ’26