creating hexagonal triplanar material

I'm trying to create a hexagonal triplanar material in Reality Composer Pro 3 using Shader Graph.

Could you provide guidance, or an example node setup, for creating a seamless hex-tile texture using triplanar projection? My goal is to apply a hex pattern to 3D objects without visible seams or texture stretching.

Are there any sample projects, Shader Graph examples, or recommended workflows for achieving this in Reality Composer Pro?

Answered by Vision Pro Engineer in 891576022

Hello @MathewSpendlove! We don't have a specific public example but you should try the Triplanar Projection node that will do all the heavy lifting for you, depending on your needs, of course.

All you need to do is to plug in your 2D Textures, one for each axis, and your world position and normals. Optionally, also connect a scale value to control the tiling density.

Hope it helps.

-George.

Hello @MathewSpendlove! We don't have a specific public example but you should try the Triplanar Projection node that will do all the heavy lifting for you, depending on your needs, of course.

All you need to do is to plug in your 2D Textures, one for each axis, and your world position and normals. Optionally, also connect a scale value to control the tiling density.

Hope it helps.

-George.

creating hexagonal triplanar material
 
 
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