@DTS Engineer Ok will do.
The other request I have with regard to GaussianSplatResource is some example code demonstrating how to chunk files so that we can load and navigate larger immersive scenes on demand. The current implementation uses very low level code with regard to buffer resources, so some examples of how to dynamically load PLYs that exceed the 200k splat limit would be super helpful.
Thanks!
Topic:
Spatial Computing
SubTopic:
3D Content