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Reply to GaussianSplatResource - any support for spz and sog formats soon?
[quote='902364022, Vision Pro Engineer, /thread/842737?answerId=902364022#902364022'] However, if you break up an asset with more splats than this limit, you can render them separately as individual assets. [/quote] @Vision Pro Engineer Yes, exactly. If you have a room to navigate, chunking out and lazy loading the assets on would be super helpful In not exceeding the splat limits. It’s not immediately obvious how to accomplish something like this out of the box, so example code from Apple would be helpful.
Aug ’26
Reply to GaussianSplatResource - any support for spz and sog formats soon?
@DTS Engineer Ok will do. The other request I have with regard to GaussianSplatResource is some example code demonstrating how to chunk files so that we can load and navigate larger immersive scenes on demand. The current implementation uses very low level code with regard to buffer resources, so some examples of how to dynamically load PLYs that exceed the 200k splat limit would be super helpful. Thanks!
Aug ’26
Reply to GaussianSplatResource - any support for spz and sog formats soon?
[quote='902364022, Vision Pro Engineer, /thread/842737?answerId=902364022#902364022'] However, if you break up an asset with more splats than this limit, you can render them separately as individual assets. [/quote] @Vision Pro Engineer Yes, exactly. If you have a room to navigate, chunking out and lazy loading the assets on would be super helpful In not exceeding the splat limits. It’s not immediately obvious how to accomplish something like this out of the box, so example code from Apple would be helpful.
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Aug ’26
Reply to GaussianSplatResource - any support for spz and sog formats soon?
@DTS Engineer Ok will do. The other request I have with regard to GaussianSplatResource is some example code demonstrating how to chunk files so that we can load and navigate larger immersive scenes on demand. The current implementation uses very low level code with regard to buffer resources, so some examples of how to dynamically load PLYs that exceed the 200k splat limit would be super helpful. Thanks!
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Aug ’26