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What's the relation of SwiftUI frames' sizes and RealityKit Entities sizes
Currently I want to recreate a window which is similar to system window in ImmersiveSpace. But we only can use the meter unit in RealityKit. I create a plane entity, I don't know how to set the size using meter unit to make the plane's size totally consistent with the system window. Also, I want to know the z and y position of the system window in the immersive space.
1
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366
Jan ’25
I want to know the update principle of the `RealityView`.
Here is the code snippets. struct RealityViewTestView: View { @State private var texts: [String] = [] var body: some View { RealityView { content, attachments in } update: { content, attachments in for text in texts { if let textEntity = attachments.entity(for: text) { textEntity.position.x = Float.random(in: -0.1...0.1) content.add(textEntity) } } } attachments: { ForEach(texts, id: \.self) { text in Attachment(id: text) { Text(text) .padding() .glassBackgroundEffect() } } } .toolbar { ToolbarItem { Button("Add") { texts.append(String(UUID().uuidString.prefix(6))) } } ToolbarItem { Button("Remove") { texts.remove(at: Int.random(in: 0..<texts.count)) } } } } } struct RealityViewTestView: View { @State private var texts: [String] = [] @State private var entities: [Entity] = [] var body: some View { RealityView { content, attachments in } update: { content, attachments in // for text in texts { // if let textEntity = attachments.entity(for: text) { // textEntity.position.x = Float.random(in: -0.1...0.1) // content.add(textEntity) // } // } for entity in entities { content.add(entity) } } attachments: { ForEach(texts, id: \.self) { text in Attachment(id: text) { Text(text) .padding() .glassBackgroundEffect() } } } .toolbar { ToolbarItem { Button("Add") { //texts.append(String(UUID().uuidString.prefix(6))) let m = ModelEntity(mesh: .generateSphere(radius: 0.1), materials: [SimpleMaterial(color: .white, isMetallic: false)]) m.position.x = Float.random(in: -0.2...0.2) entities.append(m) } } ToolbarItem { Button("Remove") { //texts.remove(at: Int.random(in: 0..<texts.count)) entities.removeLast() } } } } } About the first code snippet, when I remove an element from the texts, why content can automatically remove the corresponding entity? And about the second code snippet, content do not automatically remove the corresponding entity. I am very curious.
1
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457
Jan ’25
How to use `unproject(_:from:to:ontoPlane:)` of Content of RealityView
When using ARView of RealityKit, I can code like this let results = arView.raycast(from: point, allowing: .estimatedPlane, alignment: .any) to get the 3D position of where I tap on the plane. In iOS 18, we can use RealityView and I found that unproject(_:from:to:ontoPlane:) may implement the same function, but I don't know how to set the ontoPlane parameter. Can someone help me with some code snippets?
1
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637
Nov ’24
How to fix this Swift 6 migration issue?
Here is a code snippet about AVPlayer. avPlayer.addPeriodicTimeObserver(forInterval: CMTime(value: 1, timescale: 60), queue: .main) { [weak self] _ in // Call main actor-isolated instance methods } Xcode shows warnings that Call to main actor-isolated instance method '***' in a synchronous nonisolated context; this is an error in the Swift 6 language mode. How can I fix this? avPlayer.addPeriodicTimeObserver(forInterval: CMTime(value: 1, timescale: 60), queue: .main) { [weak self] _ in Task { @MainActor in // Call main actor-isolated instance methods } } Can I use this solution above? But it seems switching actors frequently can slow down performance.
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3.3k
Sep ’24
Can I use `FromToByAction` to animate the ShaderGraphMaterial parameters?
Can I combine FromToByAction and BindTarget.MaterialPath to animate my ShaderGraphMaterial. I don't know how to use the BindTarget.MaterialPath.
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1
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0
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313
Activity
Sep ’25
How can I achieve this effect using SwiftUI or ShaderGraph?
How do you call the effect where the edges around the central image gradually become transparent? This effect is also seen when viewing immersive mode of spatial photos in Vision Pro. How can I achieve this effect using SwiftUI or ShaderGraph? I want to use this effect when displaying images in my app.
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4
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0
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674
Activity
May ’25
Don't Apple frameworks support non-English USDZ?
I have two cubes in my blender project. But one gets lost after importing the USDZ file which is exported from the blender project. It seems that Apple frameworks don't support non-English USDZ.
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1
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0
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107
Activity
Apr ’25
Why the font size of my navigationTitle is small?
Here is my code in visionOS 2.3 NavigationSplitView { List { } .navigationTitle("Passwords") } detail: { Text("Hello") .navigationTitle("All") } The font size of "Passwords" and "All" are smaller than the ones in Passwords app.
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2
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436
Activity
Mar ’25
What's the relation of SwiftUI frames' sizes and RealityKit Entities sizes
Currently I want to recreate a window which is similar to system window in ImmersiveSpace. But we only can use the meter unit in RealityKit. I create a plane entity, I don't know how to set the size using meter unit to make the plane's size totally consistent with the system window. Also, I want to know the z and y position of the system window in the immersive space.
Replies
1
Boosts
0
Views
366
Activity
Jan ’25
I want to know the update principle of the `RealityView`.
Here is the code snippets. struct RealityViewTestView: View { @State private var texts: [String] = [] var body: some View { RealityView { content, attachments in } update: { content, attachments in for text in texts { if let textEntity = attachments.entity(for: text) { textEntity.position.x = Float.random(in: -0.1...0.1) content.add(textEntity) } } } attachments: { ForEach(texts, id: \.self) { text in Attachment(id: text) { Text(text) .padding() .glassBackgroundEffect() } } } .toolbar { ToolbarItem { Button("Add") { texts.append(String(UUID().uuidString.prefix(6))) } } ToolbarItem { Button("Remove") { texts.remove(at: Int.random(in: 0..<texts.count)) } } } } } struct RealityViewTestView: View { @State private var texts: [String] = [] @State private var entities: [Entity] = [] var body: some View { RealityView { content, attachments in } update: { content, attachments in // for text in texts { // if let textEntity = attachments.entity(for: text) { // textEntity.position.x = Float.random(in: -0.1...0.1) // content.add(textEntity) // } // } for entity in entities { content.add(entity) } } attachments: { ForEach(texts, id: \.self) { text in Attachment(id: text) { Text(text) .padding() .glassBackgroundEffect() } } } .toolbar { ToolbarItem { Button("Add") { //texts.append(String(UUID().uuidString.prefix(6))) let m = ModelEntity(mesh: .generateSphere(radius: 0.1), materials: [SimpleMaterial(color: .white, isMetallic: false)]) m.position.x = Float.random(in: -0.2...0.2) entities.append(m) } } ToolbarItem { Button("Remove") { //texts.remove(at: Int.random(in: 0..<texts.count)) entities.removeLast() } } } } } About the first code snippet, when I remove an element from the texts, why content can automatically remove the corresponding entity? And about the second code snippet, content do not automatically remove the corresponding entity. I am very curious.
Replies
1
Boosts
0
Views
457
Activity
Jan ’25
How to use `unproject(_:from:to:ontoPlane:)` of Content of RealityView
When using ARView of RealityKit, I can code like this let results = arView.raycast(from: point, allowing: .estimatedPlane, alignment: .any) to get the 3D position of where I tap on the plane. In iOS 18, we can use RealityView and I found that unproject(_:from:to:ontoPlane:) may implement the same function, but I don't know how to set the ontoPlane parameter. Can someone help me with some code snippets?
Replies
1
Boosts
0
Views
637
Activity
Nov ’24
How to fix this Swift 6 migration issue?
Here is a code snippet about AVPlayer. avPlayer.addPeriodicTimeObserver(forInterval: CMTime(value: 1, timescale: 60), queue: .main) { [weak self] _ in // Call main actor-isolated instance methods } Xcode shows warnings that Call to main actor-isolated instance method '***' in a synchronous nonisolated context; this is an error in the Swift 6 language mode. How can I fix this? avPlayer.addPeriodicTimeObserver(forInterval: CMTime(value: 1, timescale: 60), queue: .main) { [weak self] _ in Task { @MainActor in // Call main actor-isolated instance methods } } Can I use this solution above? But it seems switching actors frequently can slow down performance.
Replies
1
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0
Views
3.3k
Activity
Sep ’24
How to make the SwiftUI textfield roundedBorder to be a capsule border
I like the roundedBorder style, but I want to make it more round like a capsule. How to do this?
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1
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0
Views
591
Activity
Aug ’24
How to judge files are spatial media in Swift?
If I got a file or a file URL, how to judge it is a spatial photo, a panorama photo or a spatial video? Apple's Photo app can do it.
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1
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0
Views
605
Activity
Aug ’24
How to add glow entity in visionOS using RealityKit?
I want to create a ModelEntity that can glow like lightsaber in Star wars. Here is the video https://x.com/devtom7/status/1819743159213031453/
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1
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0
Views
920
Activity
Aug ’24
How to export Reality Entity to a USDZ file
I found that the app AirDraw can export users' draw scenes to a USDZ file. So how can I implement this function using RealityKit?
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1
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2
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939
Activity
Jun ’24