Hey @DTS Engineer Greg,
The issue is fixed on iOS 26.1 beta, thanks!
What would your recommendation be for devices still running iOS 26.0?
Our current fix is just to captureHighResolutionFrame multiple times until the distance between angles is low enough to assume that capture is correct. Would there be a better way to go around this problem?
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags: