Hey @DTS Engineer Greg,
Yes, the issue is fixed on iOS 26.1 beta, thanks for that!
What would your recommendation be on fixing this for devices still on iOS 26.0? Our current fix it to repeat the capture few times until the angle difference between session.currentFrame() and session.captureHighResolutionFrame() is low enough that we assume its correct. If you are aware of underling issue, can you recommend a more stable way to fix this?
Nemanja
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags: