Hey, I had the same issue.
Modifying the relevant assembly definition files before building seemed to work.
For me those files were:
plug-ins/Apple.Core/Apple.Core_Unity/Assets/Apple.Core/Runtime/Apple.Core.asmdef
plug-ins/Apple.GameKit/Apple.GameKit_Unity/Assets/Apple.GameKit/Source/Apple.GameKit.asmdef
Modify them so that they're constrained to not build if Unity Editor on Windows is defined.
"defineConstraints": [
"!UNITY_EDITOR_WIN"
]
Then build the 'Apple Unity Plug-Ins' package as normal after.
Topic:
Graphics & Games
SubTopic:
GameKit
Tags: