This crash report for one of my apps was downloaded by Xcode. Apparently the app crashed while releasing an object of type Scan.File, which is a Swift class held in an array in the Scan.Directory class. I'm not doing any manual reference counting or low-level stuff with that object.
What could cause such a crash?
crash.crash
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All the threads only contain system calls. The crashed thread only contains a single call to my app's code which is main.swift:13.
What could cause such a crash?
crash.crash
Xcode downloaded a crash report for my app which I don't quite understand. It seems the following line caused the crash:
myEntity.image = newImage
where myEntity is of type MyEntity:
class MyEntity: NSObject, Identifiable {
@objc dynamic var image: NSImage!
...
}
The code is called on the main thread. According to the crash report, thread 0 makes that assignment, and at the same time thread 16 is calling [NSImageView asynchronousPreparation:prepareResultUsingParameters:].
What could cause such a crash? Could I be doing something wrong or is this a bug in macOS?
crash.crash
When creating a default macOS document-based Xcode project and using the code below (and wiring the File menu's Print item to printDocument: instead of the default print:, which does nothing), opening the print panel causes PrintView.knowsPageRange(_:) to be called twice.
Is this a bug? My app populates PrintView dynamically, and for large documents it can be quite inefficient to populate it once, only for the contents to be immediately discarded and populated again.
A workaround that came to my mind would be to check if the print options have changed, though I'm not sure if it's a reliable indicator that the print preview is effectively the same.
I created FB17018494.
class Document: NSDocument {
override func makeWindowControllers() {
addWindowController(NSStoryboard(name: NSStoryboard.Name("Main"), bundle: nil).instantiateController(withIdentifier: NSStoryboard.SceneIdentifier("Document Window Controller")) as! NSWindowController)
}
override func printOperation(withSettings printSettings: [NSPrintInfo.AttributeKey : Any]) throws -> NSPrintOperation {
return NSPrintOperation(view: PrintView(frame: CGRect(x: 0, y: 0, width: 100, height: 100)), printInfo: NSPrintInfo(dictionary: printSettings))
}
}
class PrintView: NSView {
override func knowsPageRange(_ range: NSRangePointer) -> Bool {
print("knowsPageRange")
range.pointee = NSRange(location: 1, length: 1)
return true
}
}
Topic:
UI Frameworks
SubTopic:
AppKit
Xcode has been downloading many similar crash reports for my app for some time now, related to an index out of range runtime exception when accessing a Swift array. The crashes always happen in methods triggered by user input or during menu item validation when I try to access the data source array by using the following code to determine the indexes of the relevant table rows:
let indexes = clickedRow == -1 || selectedRowIndexes.contains(clickedRow) ? selectedRowIndexes : IndexSet(integer: clickedRow)
I was never able to reproduce the crash until today. When the app crashed in the Xcode debugger, I examined the variables clickedRow and selectedRowIndexes.first, which were 1 and 0 respectively. What's interesting: the table view only contained one row, so clickedRow was effectively invalid. I tried to reproduce the issue several times afterwards, but it never happened again.
What could cause this issue? What are the circumstances where it is invalid? Do I always have to explicitly check if clickedRow is within the data source range?
For many years I've had the following code to access the active objects of a table view in my App Store app:
class MyViewController: NSViewController: NSMenuItemValidation {
private var tableView: NSTableView!
private var objects = [MyObject]()
func numberOfRows(in tableView: NSTableView) -> Int {
return objects.count
}
func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? {
// make view for row
}
private var activeObjects: [MyObject] {
return tableView?.activeRowIndexes.map({ objects[$0] }) ?? []
}
func validateMenuItem(_ menuItem: NSMenuItem) -> Bool {
let activeObjects = self.activeObjects
...
}
}
extension NSTableView {
var activeRowIndexes: IndexSet {
return clickedRow == -1 || selectedRowIndexes.contains(clickedRow) ? selectedRowIndexes : IndexSet(integer: clickedRow)
}
}
In one of the recent updates, I wanted to add some kind of header to the table view, so I decided to add a row at the beginning and offset the indexes by 1.
func numberOfRows(in tableView: NSTableView) -> Int {
return objects.count + 1
}
func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? {
if row == 0 {
// make header view
} else {
// make view for row - 1
}
}
private var activeObjects: [MyObject] {
return tableView?.activeRowIndexes.subtracting(IndexSet(integer: 0)).map({ objects[$0 - 1] }) ?? []
}
But since I added this change, Xcode regularly downloads crash reports from clients crashing during menu item validation in IndexSet.map with reason Code 5 Trace/BPT trap: 5. I assumed that I was accessing an invalid array index, so I added some debug code: the crash report would then show the invalid index beside the crashed thread's name.
private var activeObjects: [MyObject] {
return tableView?.activeRowIndexes.subtracting(IndexSet(integer: 0)).map({ i in
if !objects.indices.contains(i - 1) {
Thread.current.name = (Thread.current.name ?? "") + ". Invalid index \(i - 1) for count \(objects.count)"
preconditionFailure()
}
return objects[i - 1]
}) ?? []
}
But the crash reports for this new app version look just like the old ones and the thread name is not changed. Indeed, when recreating an invalid index access on my Mac, the crash report mentions Array._checkSubscript(_:wasNativeTypeChecked:), which does not appear in the crash reports downloaded by Xcode.
Manually symbolicating the crash report also doesn't give any more information: all lines referring to my app code are resolved to either /<compiler-generated>:0 or MyViewController.swift:0.
Apparently the problem is not an invalid array index, but something else. Does anybody have a clue what the problem could be?
(Note: the crash report mentions Sequence.compactMap because now I'm effectively calling tableView?.activeRowIndexes.compactMap, but the same crash happened before when calling IndexSet.map, which would appear in the crash report as Collection.map.)
crash2.crash
In 2020 I created FB7719215, which I updated several times (including just now) and in 2021 I created FB9204092, but the issue is still there: when I keep Xcode open (currently version 16.3), my battery drains much quicker, even when it's apparently idle. For instance, today I barely did anything in Xcode, but still it has been at a constant 90% CPU for the last hours, and I keep checking the battery percentage to check how much time I have left.
Does anyone at Apple has an explanation, workaround and/or fix?
I noticed that sometimes TextKit2 decides to crop some text instead of soft-wrapping it to the next line.
This can be reproduced by running the code below, then resizing the window by dragging the right margin to the right until you see the text with green background (starting with “file0”) at the end of the first line.
If you now slowly move the window margin back to the left, you’ll see that for some time that green “file0” text is cropped and so is the end of the text with red background, until at some point it is soft-wrapped on the second line.
I just created FB18289242. Is there a workaround?
class ViewController: NSViewController {
override func loadView() {
let textView = NSTextView(frame: CGRect(x: 0, y: 0, width: 400, height: 400))
let string = NSMutableAttributedString(string: "file0\t143548282\t1970-01-01T00:00:00Z\t1\t1f40fc92da241694750979ee6cf582f2d5d7d28e18335de05abc54d0560e0f5302860c652bf08d560252aa5e74210546f369fbbbce8c12cfc7957b2652fe9a75", attributes: [.foregroundColor: NSColor.labelColor, .backgroundColor: NSColor.red.withAlphaComponent(0.2)])
string.append(NSAttributedString(string: "file0\t143548290\t1970-01-01T00:05:00Z\t 2\t0f6460d0ed7825fed6bda0f4d9c14942d88edc7ff236479212e69f081815e6f1742c272753b77cc6437f06ef93a46271c6ff9513c68945075212434080e60c82", attributes: [.foregroundColor: NSColor.labelColor, .backgroundColor: NSColor.green.withAlphaComponent(0.2)]))
textView.textContentStorage!.textStorage!.setAttributedString(string)
textView.autoresizingMask = [.width, .height]
let scrollView = NSScrollView(frame: CGRect(x: 0, y: 0, width: 400, height: 400))
scrollView.documentView = textView
scrollView.hasVerticalScroller = true
scrollView.translatesAutoresizingMaskIntoConstraints = false
view = scrollView
}
}
I successfully installed macOS Tahoe 26 in June on a separate external partition. Now I want to update to beta 5, but when the Mac restarts to install the update, it shows the progress indicator for a minute or two, then boots again into the main partition which has macOS 15.6. Am I required to install it from scratch?
I have a table view where each row has two labels, one left-aligned and one right-aligned. I would like to reload a single row, but doing so causes the right-aligned label to hug the left-aligned label.
Before the reload:
After the reload:
Reloading the whole table view instead, or disabling automatic row height, solves the issue. Can a single row be reloaded without resorting to these two workarounds?
I created FB13534100 1.5 years ago but got no response.
class ViewController: NSViewController, NSTableViewDataSource, NSTableViewDelegate {
override func loadView() {
let tableView = NSTableView()
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.dataSource = self
tableView.delegate = self
tableView.usesAutomaticRowHeights = true
let column = NSTableColumn()
column.width = 400
tableView.addTableColumn(column)
let scrollView = NSScrollView(frame: CGRect(x: 0, y: 0, width: 500, height: 500))
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.documentView = tableView
view = scrollView
Timer.scheduledTimer(withTimeInterval: 2, repeats: false) { _ in
print("reload")
tableView.reloadData(forRowIndexes: IndexSet(integer: 2), columnIndexes: IndexSet(integer: 0))
// tableView.reloadData()
}
}
func numberOfRows(in tableView: NSTableView) -> Int {
return 5
}
func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? {
let cell = NSTableCellView()
let textField1 = NSTextField(labelWithString: "hello")
textField1.translatesAutoresizingMaskIntoConstraints = false
let textField2 = NSTextField(wrappingLabelWithString: "world")
textField2.translatesAutoresizingMaskIntoConstraints = false
textField2.alignment = .right
let stack = NSStackView(views: [
textField1,
textField2
])
stack.translatesAutoresizingMaskIntoConstraints = false
stack.distribution = .fill
cell.addSubview(stack)
NSLayoutConstraint.activate([stack.topAnchor.constraint(equalTo: cell.topAnchor, constant: 0), stack.leadingAnchor.constraint(equalTo: cell.leadingAnchor, constant: 0), stack.bottomAnchor.constraint(equalTo: cell.bottomAnchor, constant: 0), stack.trailingAnchor.constraint(equalTo: cell.trailingAnchor, constant: 0)])
return cell
}
}
While preparing automated screenshots with Xcode UI tests for the iOS 26 release, I noticed that this simple line of code
app.buttons["myTabItem"].tap()
doesn't always work, both on iPhone and iPad Simulator. In fact, it rarely works. Even when repeating the same test, mostly it fails on that line, but a few times it works and I can see the tab item change in the simulator.
My main view looks like this:
TabView {
MyTab1()
.tag(tag1)
.tabItem {
Label("label1", systemImage: "image1")
}
MyTab2()
.tag(tag2)
.tabItem {
Label("label2", systemImage: "image2")
.accessibilityIdentifier("myTabItem")
}
The error I get is
Failed to tap "myTabItem" Button: No matches found for Elements matching predicate '"myTabItem" IN identifiers' from input
In the given list of buttons, I see the tab items with their labels, but none of them seem to have an identifier, while other buttons have the correct identifier. I wonder how this can only sometimes work.
I tried isolating the issue by iteratively commenting out parts of the SwiftUI code, but unfortunately the behaviour seems erratic. When a change results in the issue not happening anymore, undoing the last X changes often causes the issue to stay away, even with configurations that previously had the issue. I've already spent almost a whole day trying to find the root cause, but with such apparently random behaviour it has proven impossible.
Of course, I cannot reproduce the issue with a fresh test project, so the only way to reproduce it with 95% probability is running my original project.
Has anyone had the same issue, or does anyone know how I could debug this to find out what causes my UI test to not be able to tap another tab item?
I noticed that when I have a fullscreen window in macOS 26, sidebars look like they are cut off at the top: they suddenly stop where the title bar/toolbar would appear when moving the mouse to the top of the screen, leaving a wide empty gap. Am I the only one who finds this ugly? Is this intended, or is there a workaround?
This is how it looks in fullscreen (the sidebar borders are not easy to distinguish, look for the drop shadow):
And this when moving the mouse to the top screen border to show the menu bar:
I created FB20291636.
@main
class AppDelegate: NSObject, NSApplicationDelegate, NSWindowDelegate {
func applicationDidFinishLaunching(_ aNotification: Notification) {
let splitViewController = NSSplitViewController()
splitViewController.addSplitViewItem(NSSplitViewItem(sidebarWithViewController: ViewController()))
splitViewController.addSplitViewItem(NSSplitViewItem(viewController: ViewController()))
let window = NSWindow(contentViewController: splitViewController)
window.styleMask = [.titled, .closable, .miniaturizable, .resizable, .fullSizeContentView]
window.toolbar = NSToolbar()
window.delegate = self
window.makeKeyAndOrderFront(nil)
}
func window(_ window: NSWindow, willUseFullScreenPresentationOptions proposedOptions: NSApplication.PresentationOptions = []) -> NSApplication.PresentationOptions {
return [.autoHideToolbar, .autoHideMenuBar, .fullScreen]
}
}
class ViewController: NSViewController {
override func loadView() {
let stack = NSStackView(views: [
NSTextField(labelWithString: "asdf")
])
stack.orientation = .vertical
stack.alignment = .leading
view = stack
view.frame = CGRect(x: 0, y: 0, width: 300, height: 300)
}
}
I'm using the simplified code below to create a window with 4 split view items, some of them collapsed. I would expect the title bar to be transparent since I'm using window.titlebarAppearsTransparent = true, but it seems that this particular view configuration causes the title bar to be visible until I collapse and expand the sidebar again.
Removing any of the split view items, uncollapsing any of them, or changing the view of any of the view controllers, causes the title bar to be consistently visible or hidden, although I don't understand the logic, since I'm telling the window that it should be transparent.
When launching the app in light mode, it's more difficult to notice the issue since the title bar background is equal to the content background and only the separator is visible (even though the code sets window.titlebarSeparatorStyle = .none):
After collapsing and expanding the sidebar, the separator is gone:
In dark mode the title bar is more visible:
After collapsing and expanding the sidebar, the title bar background and separator are gone:
I created FB20306872.
@main
class AppDelegate: NSObject, NSApplicationDelegate, NSToolbarDelegate {
var splitViewController: NSSplitViewController!
func applicationDidFinishLaunching(_ aNotification: Notification) {
let splitViewItem1 = NSSplitViewItem(sidebarWithViewController: ViewController1())
let splitViewItem2 = NSSplitViewItem(viewController: ViewController2())
let splitViewItem3 = NSSplitViewItem(viewController: NSViewController())
splitViewItem3.isCollapsed = true
let splitViewItem4 = NSSplitViewItem(viewController: NSViewController())
splitViewItem4.isCollapsed = true
splitViewController = NSSplitViewController()
splitViewController.splitViewItems = [splitViewItem1, splitViewItem2, splitViewItem3, splitViewItem4]
let window = NSWindow(contentViewController: splitViewController)
window.styleMask = [.titled, .closable, .miniaturizable, .resizable, .fullSizeContentView]
window.titlebarAppearsTransparent = true
let toolbar = NSToolbar(identifier: "")
toolbar.delegate = self
toolbar.displayMode = .iconOnly
window.toolbar = toolbar
window.titlebarSeparatorStyle = .none
window.makeKeyAndOrderFront(nil)
}
func toolbarAllowedItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return [.space, .flexibleSpace, .sidebarTrackingSeparator, .init("item")]
}
func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [NSToolbarItem.Identifier] {
return [.init("item"), .sidebarTrackingSeparator]
}
func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: NSToolbarItem.Identifier, willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? {
switch itemIdentifier.rawValue {
case "item":
let item = NSToolbarItem(itemIdentifier: itemIdentifier)
item.image = NSImage(systemSymbolName: "sidebar.leading", accessibilityDescription: nil)
item.action = #selector(toggleSidebar(_:))
item.target = self
return item
default:
return nil
}
}
@objc func toggleSidebar(_ sender: Any?) {
splitViewController.splitViewItems[0].animator().isCollapsed = !splitViewController.splitViewItems[0].isCollapsed
}
}
class ViewController1: NSViewController {
override func loadView() {
view = NSView(frame: CGRect(x: 0, y: 0, width: 300, height: 200))
}
}
class ViewController2: NSViewController {
override func loadView() {
let textView = NSTextView()
let scrollView = NSScrollView(frame: CGRect(x: 0, y: 0, width: 400, height: 200))
scrollView.hasVerticalScroller = true
scrollView.documentView = textView
view = scrollView
}
}
I have an iOS app with a QuickLook extension. I also added Apple Vision Pro in the target's General > Supported Destinations section. About one year ago, I was able to run the app on iPhone, iPad and Apple Vision Pro Simulators.
Today I tried running it again on Apple Vision Pro with Xcode 26.0.1, but Xcode shows this error:
Try again later. Appex bundle at ~/Library/Developer/CoreSimulator/Devices/F6B3CCA8-82FA-485F-A306-CF85FF589096/data/Library/Caches/com.apple.mobile.installd.staging/temp.PWLT59/extracted/problem.app/PlugIns/problemQuickLook.appex with id org.example.problem.problemQuickLook specifies a value (com.apple.quicklook.preview) for the NSExtensionPointIdentifier key in the NSExtension dictionary in its Info.plist that does not correspond to a known extension point.
I tried again later a couple times, even after running Clean Build Folder Immediately, without any change. I can reproduce this with a fresh Xcode project to which I add a Quick Look Preview Extension and Apple Vision Pro as a supported destination. The error doesn't happen when running on Apple Vision Pro (Designed for iPad) or iPad Pro 13-inch (M4) destinations. What is the problem?
I created FB20448815.
When comparing the Assets.car file of the previous and current versions of my app, compiled with Xcode 16 and 26, respectively, with the Terminal command
assetutil --info MyApp.app/Contents/Resources/Assets.car
I see that the new version contains many more app icons at different sizes, increasing my app's size by 1 MB (not much, but considering that the app is only 6 MB in total...):
{
"AssetType" : "MultiSized Image",
"Name" : "AppIcon",
"NameIdentifier" : 6849,
"Scale" : 1,
"SHA1Digest" : "9D75F76992E9E9E5531A214A4AE282EBD381F7EB903024E00FB25EB42381CC45",
"SizeOnDisk" : 308,
"Sizes" : [
"16x16 index:1 idiom:universal",
"32x32 index:2 idiom:universal",
"64x64 index:3 idiom:universal",
"128x128 index:4 idiom:universal",
"256x256 index:5 idiom:universal",
"512x512 index:6 idiom:universal",
"1024x1024 index:7 idiom:universal"
]
}
The previous one allowed me to add only two sizes:
{
"AssetType" : "MultiSized Image",
"Name" : "AppIcon",
"NameIdentifier" : 6849,
"Scale" : 1,
"SHA1Digest" : "AC782A2FFF9A4B2D563EF64DF41A179583440560F8732A176A8376B31000368E",
"SizeOnDisk" : 248,
"Sizes" : [
"256x256 index:1 idiom:universal",
"512x512 index:2 idiom:universal"
]
}
Is there a way to only ship the strictly necessary app icons sizes while using Xcode 26 Icon Composer, or will all the sizes be required going forward?