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Reply to SKTexture renders SF Symbols image always black
Same issue here. Not only is the image on iOS always black when on macOS it displays as expected, but on iOS some images are also displayed with a slightly wrong aspect ratio, as demonstrated by this code: import SpriteKit #if os(macOS) import AppKit #else import UIKit #endif class GameScene: SKScene { override func didMove(to view: SKView) { let systemImage = "square.and.arrow.up" let width = 400.0 #if os(macOS) let image = NSImage(systemSymbolName: systemImage, accessibilityDescription: nil)!.withSymbolConfiguration(.init(hierarchicalColor: .white))! let scale = NSScreen.main!.backingScaleFactor image.size = CGSize(width: width * scale, height: width / image.size.width * image.size.height * scale) #else let image = UIImage(systemName: systemImage)!.applyingSymbolConfiguration(.init(pointSize: width))!.applyingSymbolConfiguration(.init(hierarchicalColor: .white))! #endif let texture = SKTexture(image: image) print(image.size, texture.size(), image.size.width / image.size.height) let size = CGSize(width: width, height: width / image.size.width * image.size.height) addChild(SKSpriteNode(texture: texture, size: size)) } }
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Sep ’24
Reply to SKTexture initialized with system UIImage has slightly wrong aspect ratio and ignores system symbol color
[quote='803792022, endecotp, /thread/763479?answerId=803792022#803792022, /profile/endecotp'] UIImage and CGImage have different aspect ratios for SF Symbols, due to padding. [/quote] I tried using SKTexture(image: image) and SKTexture(cgImage: image.cgImage!) and they both produce the same result. Do you think this is expected or do you have a suggestion for how one could do it differently?
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Sep ’24
Reply to SKTexture initialized with system UIImage has slightly wrong aspect ratio and ignores system symbol color
[quote='803865022, endecotp, /thread/763479?answerId=803865022#803865022, /profile/endecotp'] In principle you could render the UIImage into a graphics context and then create your SKTexture from that. [/quote] That's a great idea. I changed the iOS code to this and it seems to work for both aspect ratio and color: var image = UIImage(systemName: systemImage)!.applyingSymbolConfiguration(.init(pointSize: width))!.applyingSymbolConfiguration(.init(hierarchicalColor: .white))! image = UIGraphicsImageRenderer(size: image.size).image { context in image.draw(at: .zero) }
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Sep ’24
Reply to Creating file bookmarks doesn't work anymore on macOS 15 Sequoia
[quote='806001022, Macho Man Randy Savage, /thread/764435?answerId=806001022#806001022, /profile/Macho+Man+Randy+Savage'] Just to throw some spaghetti at the wall, is it possible this could be related to not balancing -startAccessingSecurityScopedResource calls with -stopAccessingSecurityScopedResource when you are done with the file? [/quote] I don't think so. This happened both with my App Store published app and with a sample app I had just created to reproduce the issue. Even after restarting both apps they had the same issue. It only disappeared the day after.
Topic: App & System Services SubTopic: Core OS Tags:
Sep ’24
Reply to NSAttributedString.enumerateAttribute(_:in) crashes with custom attribute in macOS Sequoia
[quote='806209022, Claude31, /thread/764898?answerId=806209022#806209022, /profile/Claude31'] What would you expect from [/quote] I use this to correlate a text range with a custom object that I need when the user modifies that range. The documentation says right in the first paragraph: Attributed strings support many different kinds of attributes, including Custom attributes you define for your app
Topic: UI Frameworks SubTopic: General Tags:
Sep ’24
Reply to Take correctly sized screenshots with ScreenCaptureKit
[quote='807305022, DTS Engineer, /thread/765360?answerId=807305022#807305022'] There's no supported way for you to calculate the window shadow's frame with the APIs currently available. If you'd like us to consider adding the necessary functionality, please file an enhancement request using Feedback Assistant. [/quote] Thanks, I filed FB15370384.
Topic: Media Technologies SubTopic: General Tags:
Oct ’24
Reply to Xcode UI test cannot tap menu button in form
[quote='800821022, Developer Tools Engineer, /thread/760070?answerId=800821022#800821022'] You can see what type it is by printing app.debugDescription and searching for "menu2" [/quote] Sorry for my late reply, once again I wasn't notified of a new post even though I'm subscribed to this topic. Here's the output I get when running app.debugDescription. Both menu1 and menu2 seem to be buttons.
Oct ’24