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Unity Shader Graph in immersive apps for Vision Pro
Do I understand correctly that to use Unity (Universal Render Pipeline) for Vision Pro's fully immersive apps, we can normally use Unity's Shader Graph to make custom shaders; but for immersive mixed reality apps, we cannot use Shader Graph anymore, instead, we have to create shaders for Unity in Reality Composer? How does bringing Reality Composer's shader into Unity work? Is it simply working in Unity or will it require special adaptation for Unity? Are there some cases to avoid using Reality Composer, and use Unity's Shader Graph for immersive Vision apps? For instance, we may lose real-time lighting adaptation for virtual objects, but on the other hand, we will be able to use Shader Graph.
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Jun ’23
Unity Shader Graph in immersive apps for Vision Pro
Do I understand correctly that to use Unity (Universal Render Pipeline) for Vision Pro's fully immersive apps, we can normally use Unity's Shader Graph to make custom shaders; but for immersive mixed reality apps, we cannot use Shader Graph anymore, instead, we have to create shaders for Unity in Reality Composer? How does bringing Reality Composer's shader into Unity work? Is it simply working in Unity or will it require special adaptation for Unity? Are there some cases to avoid using Reality Composer, and use Unity's Shader Graph for immersive Vision apps? For instance, we may lose real-time lighting adaptation for virtual objects, but on the other hand, we will be able to use Shader Graph.
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2k
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Jun ’23