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Reply to Can't capture metal GPU workload — Capturing MTLPipelineLibrary is not supported.
Heya all. As a heads up, this is occurring for me in my Xcode project as well: XCODE VERSION: Xcode 15.0 OS VERSION: macOS 14.2 DEPLOYMENT TARGETING: macOS 14.0 The exact error is: Error Domain=MTLCaptureError Code=1 "Unsupported API usage." UserInfo={NSLocalizedDescription=Unsupported API usage., NSLocalizedFailureReason=Metal Shader Validation API is not yet supported on this platform.}
Dec ’23