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Reply to Building macOS apps with Xcode 26 on macOS 26 VM
Not fixed in beta 3. I was able to build and sign using some manual provisioning but when I try to run I get the same issue shown in post #4 above with the "Could not launch ..." screenshot. I'm running a macOS 15.5 host with macOS 26 beta 3 guest running Xcode beta 3. When I try automatic provisioning, I get an error about the device not being registered. When I click on the Register Device button I get a new error about the device already exists on the team and an error about no profiles being found.
Jul ’25
Reply to Opting-out of window resizing in iPadOS 26
Never expect any response to any feedback you submit via Feedback Assistant. It will either get fixed or it won’t. I’ve filed well over a dozen beta bug reports in the last 4 weeks. 3 have been fixed with no feedback. I’m hoping the others get fixed in a future beta. And most of my reports are clearcut bugs that include a trivial app and instructions for reproducing the issue. Also keep in mind, based on the feedback numbers, Apple is getting around 20,000 bug reports per day right now! That’s way too many to expect personal feedback. As for this specific question, don’t expect Apple to reverse its decision on window resizing. Your best solution is to accept that “requires full screen” is going away. But you can set the window’s minimum size in the scene delegate so the user can’t make your window too small.
Topic: UI Frameworks SubTopic: UIKit Tags:
Jul ’25
Reply to How do I avoid a platform?
#if !os(visionOS) // some code used on all platforms except visionOS #endif But is it really needed? You can let the code compile for visionOS, just don't release your app for visionOS. In App Store Connect, for your iOS app, under Pricing and Availability, you can uncheck support for visionOS (Apple Vision Pro).
Jul ’25
Reply to Xcode 26 running Mac catalyst app crashes on dynamic loading with failure to find _LocationEssentials framework
This issue appears to be resolved with Xcode 26 beta 3. Thank you.
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Jul ’25
Reply to Xcode26: download stuck on 'fetching'
I just ran into this with Xcode 26 beta 3 as well. I just left the "fetching" window running and after a minute or two it started to download the iOS 26 beta 3 components. Be patient.
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Jul ’25
Reply to Building macOS apps with Xcode 26 on macOS 26 VM
Not fixed in beta 3. I was able to build and sign using some manual provisioning but when I try to run I get the same issue shown in post #4 above with the "Could not launch ..." screenshot. I'm running a macOS 15.5 host with macOS 26 beta 3 guest running Xcode beta 3. When I try automatic provisioning, I get an error about the device not being registered. When I click on the Register Device button I get a new error about the device already exists on the team and an error about no profiles being found.
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Jul ’25
Reply to iOS 26 Beta 3, UIGlassEffect corner radius
All bug reports need to be filed using Feedback Assistant.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to iOS 26 Beta 3, UIGlassEffect corner radius
See this thread: iOS 26 UIKIt: Where's the missing cornerConfiguration property of UIViewEffectView?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to Support Liquid Glass and normal app icon
See https://developer.apple.com/forums/thread/787576?answerId=846523022#846523022 and my follow-up reply.
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Jul ’25
Reply to Using alternate app icons with Icon Composer
@mehulFunnmedia I've been using glass alternate icons since beta 1. Can you clarify what's changed in Xcode beta 3?
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Jul ’25
Reply to Opting-out of window resizing in iPadOS 26
Never expect any response to any feedback you submit via Feedback Assistant. It will either get fixed or it won’t. I’ve filed well over a dozen beta bug reports in the last 4 weeks. 3 have been fixed with no feedback. I’m hoping the others get fixed in a future beta. And most of my reports are clearcut bugs that include a trivial app and instructions for reproducing the issue. Also keep in mind, based on the feedback numbers, Apple is getting around 20,000 bug reports per day right now! That’s way too many to expect personal feedback. As for this specific question, don’t expect Apple to reverse its decision on window resizing. Your best solution is to accept that “requires full screen” is going away. But you can set the window’s minimum size in the scene delegate so the user can’t make your window too small.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to Xcode Beta 3 new build warning about Bridging Header pch.
Not just you. I'm seeing this new issue as well with Xcode 26 beta 3.
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Jul ’25
Reply to UITab text color in dark mode
Saw this on stack overflow earlier today. See https://stackoverflow.com/questions/79696251/incorrect-uitabbar-appearance-in-ios-26 There is an answer with a workaround.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to "Show API Changes" no longer available on Apple Developer Documentation website?
I really miss that feature too. Related: https://developer.apple.com/forums/thread/791342
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Jul ’25
Reply to How to avoid the traffic light buttons on iPad
You can't eliminate the traffic light but you can specify its style a bit. In UIKit you can implement the UIWindowSceneDelegate method preferredWindowingControlStyle(for:) and return one of three styles. I don't know the SwiftUI equivalent.
Topic: UI Frameworks SubTopic: SwiftUI
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Jul ’25
Reply to UIVisualEffectView using UIGlassEffect does not follow layer.cornerRadius values
See https://developer.apple.com/forums/thread/792269 which leads to yet another thread with more info.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to How do I avoid a platform?
#if !os(visionOS) // some code used on all platforms except visionOS #endif But is it really needed? You can let the code compile for visionOS, just don't release your app for visionOS. In App Store Connect, for your iOS app, under Pricing and Availability, you can uncheck support for visionOS (Apple Vision Pro).
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Jul ’25
Reply to [iOS26] ConfirmationDialogue with legacy alert style?
Are you referring to UIAlertController? You don't need an anchor. Just create the alert and present it. It will appear in the middle of the screen. Nevermind. I just noticed this is posted in the SwiftUI section. My answer is for UIKit.
Topic: UI Frameworks SubTopic: SwiftUI
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Jul ’25