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Reply to Opting-out of window resizing in iPadOS 26
Never expect any response to any feedback you submit via Feedback Assistant. It will either get fixed or it won’t. I’ve filed well over a dozen beta bug reports in the last 4 weeks. 3 have been fixed with no feedback. I’m hoping the others get fixed in a future beta. And most of my reports are clearcut bugs that include a trivial app and instructions for reproducing the issue. Also keep in mind, based on the feedback numbers, Apple is getting around 20,000 bug reports per day right now! That’s way too many to expect personal feedback. As for this specific question, don’t expect Apple to reverse its decision on window resizing. Your best solution is to accept that “requires full screen” is going away. But you can set the window’s minimum size in the scene delegate so the user can’t make your window too small.
Topic: UI Frameworks SubTopic: UIKit Tags:
Jul ’25
Reply to Building macOS apps with Xcode 26 on macOS 26 VM
Not fixed in beta 3. I was able to build and sign using some manual provisioning but when I try to run I get the same issue shown in post #4 above with the "Could not launch ..." screenshot. I'm running a macOS 15.5 host with macOS 26 beta 3 guest running Xcode beta 3. When I try automatic provisioning, I get an error about the device not being registered. When I click on the Register Device button I get a new error about the device already exists on the team and an error about no profiles being found.
Jul ’25
Reply to Xcode 26 running Mac catalyst app crashes on dynamic loading with failure to find _LocationEssentials framework
I found the cause of the issue. Hopefully Apple can get this resolved in an upcoming beta release. I filed a bug report: FB18649885 Create a new iOS app project using Swift/Storyboard or Objective-C/Storyboard (I imagine a SwiftUI app would have the same issue). Edit the resulting ViewController.swift or ViewController.m. Import CoreLocation. Then in viewDidLoad, add one line: let coord = CLLocationCoordinate2DMake(40, 40) or CLLocationCoordinate2D coord = CLLocationCoordinate2DMake(40, 40); depending on your chosen language. These are just one of many possible lines of CoreLocation code that will cause the crash. Set the app's iOS deployment target to iOS 16, 17, or 18. Add a Mac Catalyst destination. Build and run the Mac Catalyst destination with Xcode 26 on a Mac with macOS 15 (or earlier I would think). The issue disappears if you have an iOS deployment target of iOS 15. The app will crash on startup due to the missing _LocationEssentials.framework.
Jul ’25
Reply to UITab text color in dark mode
Saw this on stack overflow earlier today. See https://stackoverflow.com/questions/79696251/incorrect-uitabbar-appearance-in-ios-26 There is an answer with a workaround.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to Xcode Beta 3 new build warning about Bridging Header pch.
Not just you. I'm seeing this new issue as well with Xcode 26 beta 3.
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Jul ’25
Reply to Opting-out of window resizing in iPadOS 26
Never expect any response to any feedback you submit via Feedback Assistant. It will either get fixed or it won’t. I’ve filed well over a dozen beta bug reports in the last 4 weeks. 3 have been fixed with no feedback. I’m hoping the others get fixed in a future beta. And most of my reports are clearcut bugs that include a trivial app and instructions for reproducing the issue. Also keep in mind, based on the feedback numbers, Apple is getting around 20,000 bug reports per day right now! That’s way too many to expect personal feedback. As for this specific question, don’t expect Apple to reverse its decision on window resizing. Your best solution is to accept that “requires full screen” is going away. But you can set the window’s minimum size in the scene delegate so the user can’t make your window too small.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to Using alternate app icons with Icon Composer
@mehulFunnmedia I've been using glass alternate icons since beta 1. Can you clarify what's changed in Xcode beta 3?
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Jul ’25
Reply to Support Liquid Glass and normal app icon
See https://developer.apple.com/forums/thread/787576?answerId=846523022#846523022 and my follow-up reply.
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Jul ’25
Reply to iOS 26 Beta 3, UIGlassEffect corner radius
See this thread: iOS 26 UIKIt: Where's the missing cornerConfiguration property of UIViewEffectView?
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to iOS 26 Beta 3, UIGlassEffect corner radius
All bug reports need to be filed using Feedback Assistant.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25
Reply to Building macOS apps with Xcode 26 on macOS 26 VM
Not fixed in beta 3. I was able to build and sign using some manual provisioning but when I try to run I get the same issue shown in post #4 above with the "Could not launch ..." screenshot. I'm running a macOS 15.5 host with macOS 26 beta 3 guest running Xcode beta 3. When I try automatic provisioning, I get an error about the device not being registered. When I click on the Register Device button I get a new error about the device already exists on the team and an error about no profiles being found.
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Jul ’25
Reply to Xcode26: download stuck on 'fetching'
I just ran into this with Xcode 26 beta 3 as well. I just left the "fetching" window running and after a minute or two it started to download the iOS 26 beta 3 components. Be patient.
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Jul ’25
Reply to Xcode 26 running Mac catalyst app crashes on dynamic loading with failure to find _LocationEssentials framework
This issue appears to be resolved with Xcode 26 beta 3. Thank you.
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Jul ’25
Reply to Xcode 26 running Mac catalyst app crashes on dynamic loading with failure to find _LocationEssentials framework
I found the cause of the issue. Hopefully Apple can get this resolved in an upcoming beta release. I filed a bug report: FB18649885 Create a new iOS app project using Swift/Storyboard or Objective-C/Storyboard (I imagine a SwiftUI app would have the same issue). Edit the resulting ViewController.swift or ViewController.m. Import CoreLocation. Then in viewDidLoad, add one line: let coord = CLLocationCoordinate2DMake(40, 40) or CLLocationCoordinate2D coord = CLLocationCoordinate2DMake(40, 40); depending on your chosen language. These are just one of many possible lines of CoreLocation code that will cause the crash. Set the app's iOS deployment target to iOS 16, 17, or 18. Add a Mac Catalyst destination. Build and run the Mac Catalyst destination with Xcode 26 on a Mac with macOS 15 (or earlier I would think). The issue disappears if you have an iOS deployment target of iOS 15. The app will crash on startup due to the missing _LocationEssentials.framework.
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Jul ’25
Reply to Xcode 26 running Mac catalyst app crashes on dynamic loading with failure to find _LocationEssentials framework
Did you find the solution? I just changed my app's deployment target to iOS 17/macOS 14 and I'm now seeing the same issue as you.
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Jul ’25
Reply to Xcode 26: Cannot generate provisioning profile for Mac Catalyst app in macOS 26 VM
You will want review the following thread: Building macOS apps with Xcode 26 on macOS 26 VM
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Jul ’25
Reply to Is the new iPadOS/macOS 26 help icon available in SF Symbols?
I'm using UIKit, not SwiftUI, but thanks for the pointer. I just filed FB18594783 to make an official request for the symbol to be added.
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Jul ’25
Reply to URL in scene openURLContexts does not exist
Your tests have typos. The value of url.path includes com~apple~CloudDoc. Those are tildes, not dashes. Also note that the URL based to openURLContexts is only valid while that method is being executed. Once it returns, the URL is no longer valid.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jul ’25