It depends on what you have to draw I suppose. If you have hundreds of polylines with different shapes and colours then yeah, there's definitely a problem.
I didn't have that many individual renderers before. I also remove overlays when the user moves the map and only draw the polylines within the visible map region. But since moving my code to MKMultiPolyline with a single renderer my app feels a lot faster.
Topic:
App & System Services
SubTopic:
Maps & Location
Tags: