Update: thought of an alternative solution. So far my approach has been to add MKPolylines each with its own renderer. But then I thought: "what if the amount of polylines is not the issue but the amount of renderers is?"
So I tried to change my code back to adding standalone MKPolylines with a single renderer for drawing but that didn't work. Had the same problems as before: map/app freezing and/or crashing.
I'm sticking with the MKMultiPolyline and MKMultiPolylineRenderer for now.
Topic:
App & System Services
SubTopic:
Maps & Location
Tags: