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Reply to iOS 15 VectorKit Crash
i already reported the crash on feedbackassistent but still there is still not updates about it. Adding second queue of the crash: com.apple.vectorkit.dispatch.renderqueue 0 libsystem_kernel.dylib 0x26cc __psynch_mutexwait + 8 1 libsystem_pthread.dylib 0x2488 _pthread_mutex_firstfit_lock_wait + 84 2 libsystem_pthread.dylib 0x952c _pthread_mutex_firstfit_lock_slow + 240 3 libc++.1.dylib 0xbca4 std::__1::mutex::lock() + 16 4 VectorKit 0x767a4 ggl::MetalRenderer::_processBuffer(ggl::RenderTarget*, ggl::CommandBuffer*, ggl::PassDescriptor const&, std::__1::shared_ptr<ggl::RenderTransaction> const&) + 360 5 VectorKit 0x661a0 ggl::MetalRenderer::_processQueue(ggl::RenderTarget*, ggl::RenderQueue*) + 736 6 VectorKit 0x65f2c ggl::MetalRenderer::_processQueue(ggl::RenderTarget*, ggl::RenderQueue*) + 108 7 VectorKit 0x94718 invocation function for block in ggl::MetalRenderer::frame(ggl::RenderTarget*, ggl::RenderQueue*, std::__1::function<void ()>, std::__1::function<void ()>) + 56 8 VectorKit 0x88400 invocation function for block in geo::TaskQueue::sync(std::__1::function<void ()>) + 88 9 libdispatch.dylib 0x3950 _dispatch_client_callout + 20 10 libdispatch.dylib 0x133ec _dispatch_async_and_wait_invoke_and_complete_recurse + 264 11 libdispatch.dylib 0x8dd4 _dispatch_async_and_wait_f + 104 12 VectorKit 0x69a88 ggl::MetalRenderer::frame(ggl::RenderTarget*, ggl::RenderQueue*, std::__1::function<void ()>, std::__1::function<void ()>) + 1260 13 VectorKit 0x7ed2c ggl::RenderFrame::execute(ggl::RenderTarget*, ggl::RenderQueue*, std::__1::function<void ()>, std::__1::function<void ()>) + 144 14 VectorKit 0x8665c -[MDDisplayLayer drawToTexture:withRenderQueue:completionHandler:] + 400 15 VectorKit 0x1122e4 -[MetalLayer _onTimerFired:withPresent:] + 336 16 VectorKit 0x66798 md::MapEngine::renderScene(double, std::__1::function<void ()>) + 100 17 VectorKit 0x71a24 md::MapEngine::onRenderTimerFired(double) + 720 18 VectorKit 0x436914 std::__1::function<void (double)>::operator()(double) const + 68 19 VectorKit 0x88dfc -[_GGLDisplayLinkTarget displayLinkFired:] + 112 20 QuartzCore 0x1020c CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 756 21 QuartzCore 0x16ac50 CA::Display::DisplayLink::dispatch_deferred_display_links() + 356 22 UIKitCore 0xe56a30 __setupUpdateSequence_block_invoke + 216 23 UIKitCore 0x7dead8 _UIUpdateSequenceRun + 84 24 UIKitCore 0xe56294 schedulerStepScheduledMainSection + 144 25 UIKitCore 0xe55760 runloopSourceCallback + 60 26 CoreFoundation 0xbb030 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 27 CoreFoundation 0xcbcf0 __CFRunLoopDoSource0 + 208 28 CoreFoundation 0x5ff8 __CFRunLoopDoSources0 + 268 29 CoreFoundation 0xb804 __CFRunLoopRun + 820 30 CoreFoundation 0x1f3c8 CFRunLoopRunSpecific + 600 31 GraphicsServices 0x138c GSEventRunModal + 164 32 UIKitCore 0x51b0bc -[UIApplication _run] + 1100 33 UIKitCore 0x298be8 UIApplicationMain + 2124 34 APPNAME 0x144e4 main + 29 (main.swift:29) 35 ??? 0x1015b1a24 (Missing)
Topic: Programming Languages SubTopic: Swift Tags:
Nov ’21
Reply to iOS 15 VectorKit Crash
The crash is happening deep in mapkit > victorkit and iOS 15, its the same code running since years and the crash never appeared. so i would like to trace but where to start since i don't have a specific line that i could start from. any suggestions ?
Topic: Programming Languages SubTopic: Swift Tags:
Nov ’21
Reply to 'NTLM' authentication is not supported (-1) Xcode 13.3
Disabling NTLM will break logging in to TFS in browser, visual studio source control. apple has to get this fixed, report it in feedbackassi
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Jun ’22
Reply to iOS 15 VectorKit Crash
The issue is still on iOS 15.2... please report it in feedbackassistent Apple Maps SDK.
Topic: Programming Languages SubTopic: Swift Tags:
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Dec ’21
Reply to iOS 15 VectorKit Crash
i already reported the crash on feedbackassistent but still there is still not updates about it. Adding second queue of the crash: com.apple.vectorkit.dispatch.renderqueue 0 libsystem_kernel.dylib 0x26cc __psynch_mutexwait + 8 1 libsystem_pthread.dylib 0x2488 _pthread_mutex_firstfit_lock_wait + 84 2 libsystem_pthread.dylib 0x952c _pthread_mutex_firstfit_lock_slow + 240 3 libc++.1.dylib 0xbca4 std::__1::mutex::lock() + 16 4 VectorKit 0x767a4 ggl::MetalRenderer::_processBuffer(ggl::RenderTarget*, ggl::CommandBuffer*, ggl::PassDescriptor const&, std::__1::shared_ptr<ggl::RenderTransaction> const&) + 360 5 VectorKit 0x661a0 ggl::MetalRenderer::_processQueue(ggl::RenderTarget*, ggl::RenderQueue*) + 736 6 VectorKit 0x65f2c ggl::MetalRenderer::_processQueue(ggl::RenderTarget*, ggl::RenderQueue*) + 108 7 VectorKit 0x94718 invocation function for block in ggl::MetalRenderer::frame(ggl::RenderTarget*, ggl::RenderQueue*, std::__1::function<void ()>, std::__1::function<void ()>) + 56 8 VectorKit 0x88400 invocation function for block in geo::TaskQueue::sync(std::__1::function<void ()>) + 88 9 libdispatch.dylib 0x3950 _dispatch_client_callout + 20 10 libdispatch.dylib 0x133ec _dispatch_async_and_wait_invoke_and_complete_recurse + 264 11 libdispatch.dylib 0x8dd4 _dispatch_async_and_wait_f + 104 12 VectorKit 0x69a88 ggl::MetalRenderer::frame(ggl::RenderTarget*, ggl::RenderQueue*, std::__1::function<void ()>, std::__1::function<void ()>) + 1260 13 VectorKit 0x7ed2c ggl::RenderFrame::execute(ggl::RenderTarget*, ggl::RenderQueue*, std::__1::function<void ()>, std::__1::function<void ()>) + 144 14 VectorKit 0x8665c -[MDDisplayLayer drawToTexture:withRenderQueue:completionHandler:] + 400 15 VectorKit 0x1122e4 -[MetalLayer _onTimerFired:withPresent:] + 336 16 VectorKit 0x66798 md::MapEngine::renderScene(double, std::__1::function<void ()>) + 100 17 VectorKit 0x71a24 md::MapEngine::onRenderTimerFired(double) + 720 18 VectorKit 0x436914 std::__1::function<void (double)>::operator()(double) const + 68 19 VectorKit 0x88dfc -[_GGLDisplayLinkTarget displayLinkFired:] + 112 20 QuartzCore 0x1020c CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 756 21 QuartzCore 0x16ac50 CA::Display::DisplayLink::dispatch_deferred_display_links() + 356 22 UIKitCore 0xe56a30 __setupUpdateSequence_block_invoke + 216 23 UIKitCore 0x7dead8 _UIUpdateSequenceRun + 84 24 UIKitCore 0xe56294 schedulerStepScheduledMainSection + 144 25 UIKitCore 0xe55760 runloopSourceCallback + 60 26 CoreFoundation 0xbb030 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 28 27 CoreFoundation 0xcbcf0 __CFRunLoopDoSource0 + 208 28 CoreFoundation 0x5ff8 __CFRunLoopDoSources0 + 268 29 CoreFoundation 0xb804 __CFRunLoopRun + 820 30 CoreFoundation 0x1f3c8 CFRunLoopRunSpecific + 600 31 GraphicsServices 0x138c GSEventRunModal + 164 32 UIKitCore 0x51b0bc -[UIApplication _run] + 1100 33 UIKitCore 0x298be8 UIApplicationMain + 2124 34 APPNAME 0x144e4 main + 29 (main.swift:29) 35 ??? 0x1015b1a24 (Missing)
Topic: Programming Languages SubTopic: Swift Tags:
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Nov ’21
Reply to iOS 15 VectorKit Crash
These crashes appearing i guess after building with Xcode 13. we are talking about 61 crash from 600k users in 30 days its a lot.
Topic: Programming Languages SubTopic: Swift Tags:
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Nov ’21
Reply to iOS 15 VectorKit Crash
Could it be because I'm initializing MKMapView in viewDidLoad ?
Topic: Programming Languages SubTopic: Swift Tags:
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Nov ’21
Reply to iOS 15 VectorKit Crash
The crash is happening deep in mapkit > victorkit and iOS 15, its the same code running since years and the crash never appeared. so i would like to trace but where to start since i don't have a specific line that i could start from. any suggestions ?
Topic: Programming Languages SubTopic: Swift Tags:
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Nov ’21