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Reply to Multiple PhotogrammetrySession running at the same time
So I tried actually initialize different PhotogrammetrySessions but they do not run in parallel. I get this error [Photogrammetry] queueNextProcessingBatchIfNeeded(): Already running a job... not starting new one. Here is my code : class Pictures23d {     func loop(group: DispatchGroup, _ jobNumber: Int? = nil) {         var session: PhotogrammetrySession?         print("run \(Date())")         group.enter()         print("group enter for job \(String(describing: jobNumber))")         DispatchQueue(label: "\(jobNumber ?? 0)").async { [weak self] in             guard let self = self else { return }             let configuration = self.makeConfiguration()             do {                 session = try PhotogrammetrySession(input: self.processingConf.inputFolderUrl,                                                     configuration: configuration)                 self.delegate?.processingStarted()             } catch {                 Foundation.exit(1)             }             guard let session = session else {                 Foundation.exit(1)             }             let waiter = self.waiter(group: group, session: session)             // Compiler may deinitialize these objects since they may appear to be             // unused. This keeps them from being deallocated until they exit.             withExtendedLifetime((session, waiter)) {                 // Run the main process call on the request, then enter the main run                 // loop until you get the published completion event or error.                 do {                     let requests = self.makeRequests()                     if requests.isEmpty {                         Foundation.exit(1)                     }                     try session.process(requests: requests)                     RunLoop.current.run()                 } catch {                     Foundation.exit(1)                 }             }         }     } and from another class this is how I run it:             let group = DispatchGroup()             var index  = 0             for conf in list {                 let picture23dsession = Pictures23d(processingConf: conf)                 picture23dsession.loop(group: group, index + 1000)                 index += 1                 // Everything went fine                 let loadResult = String(describing: picture23dsession.lodResults)             }             group.wait()
Topic: Graphics & Games SubTopic: RealityKit Tags:
Sep ’22
Reply to Dismissing a sheet leads to broken button
So I had a similar issue, after dismissing a sheet presented on a view, the view hierarchy gets messy and I could see in the 3D debugger that the frame of my button has been moved from its original position . Changing .sheet to .fullScreenCover solved the issue. I believe this is a swift UI bug. Xcode Version : 13.4.1 on iOS 15.5
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Aug ’22
Reply to Multiple PhotogrammetrySession running at the same time
Yep! that was the issue. They are actually running in parallel! it was just the log noise! Thank you for your help. I appreciate it.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Sep ’22
Reply to Multiple PhotogrammetrySession running at the same time
So I tried actually initialize different PhotogrammetrySessions but they do not run in parallel. I get this error [Photogrammetry] queueNextProcessingBatchIfNeeded(): Already running a job... not starting new one. Here is my code : class Pictures23d {     func loop(group: DispatchGroup, _ jobNumber: Int? = nil) {         var session: PhotogrammetrySession?         print("run \(Date())")         group.enter()         print("group enter for job \(String(describing: jobNumber))")         DispatchQueue(label: "\(jobNumber ?? 0)").async { [weak self] in             guard let self = self else { return }             let configuration = self.makeConfiguration()             do {                 session = try PhotogrammetrySession(input: self.processingConf.inputFolderUrl,                                                     configuration: configuration)                 self.delegate?.processingStarted()             } catch {                 Foundation.exit(1)             }             guard let session = session else {                 Foundation.exit(1)             }             let waiter = self.waiter(group: group, session: session)             // Compiler may deinitialize these objects since they may appear to be             // unused. This keeps them from being deallocated until they exit.             withExtendedLifetime((session, waiter)) {                 // Run the main process call on the request, then enter the main run                 // loop until you get the published completion event or error.                 do {                     let requests = self.makeRequests()                     if requests.isEmpty {                         Foundation.exit(1)                     }                     try session.process(requests: requests)                     RunLoop.current.run()                 } catch {                     Foundation.exit(1)                 }             }         }     } and from another class this is how I run it:             let group = DispatchGroup()             var index  = 0             for conf in list {                 let picture23dsession = Pictures23d(processingConf: conf)                 picture23dsession.loop(group: group, index + 1000)                 index += 1                 // Everything went fine                 let loadResult = String(describing: picture23dsession.lodResults)             }             group.wait()
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Sep ’22
Reply to Multiple PhotogrammetrySession running at the same time
Thank you for your reply, yes I have actually already seen this thread. So the answer in that thread indicates that you can have multiple requests for the same session. But what I really need is to have multiple sessions and run the process in parallel. ( for different sets of images) . Do you have any idea how can I achieve that?
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Sep ’22
Reply to Dismissing a sheet leads to broken button
So I had a similar issue, after dismissing a sheet presented on a view, the view hierarchy gets messy and I could see in the 3D debugger that the frame of my button has been moved from its original position . Changing .sheet to .fullScreenCover solved the issue. I believe this is a swift UI bug. Xcode Version : 13.4.1 on iOS 15.5
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Aug ’22