Thx for the quick reply! I am using Maya to author the model and animation. My textures were created in Substance Painter, but i'm having issues editing and re-exporting USDZ from Maya. Please see my feedback on the maya-usd github:
https://github.com/Autodesk/maya-usd/issues/4273
Are you able to provide guidance on the proper, compliant method for authoring USD Preview Surface and export as USDZ from Maya? I'll try asking this as a new question here, thx!
Topic:
Spatial Computing
SubTopic:
General
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