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Comment on RCP3 Tutorials
Case in point - I wanted to immediately try baking a simple scene. A plane with a red sphere and blue cube. I have absolutely no idea how to go about setting up the bakes at all. We need detailed, step-by-step hand holding here. Otherwise, we start to give up and just go back to our DCC of choice, do it there, then import. I am imploring you to really think about providing adequate tutorials that come out on day one. Otherwise, the initial excitement fades and we give up.
Topic: Reality Composer Pro SubTopic:
RealityKit & Reality Composer Pro Q&A
Jun ’26
Comment on RCP3 Tutorials
Thank you. Yes, we've perused these as soon as they were available. They are always presented in a high overview fashion, whereas us seasoned 3D professionals who should be able to just "dive in" are confronted with a totally new and not quite intuitive GUI, which then means we need to try and scour the documentation to try and figure out how to get stuff working.
Topic: Reality Composer Pro SubTopic:
RealityKit & Reality Composer Pro Q&A
Jun ’26
Comment on How To Move Camera with PS5 Game Controller
Thx for the quick reply! I am using Maya to author the model and animation. My textures were created in Substance Painter, but i'm having issues editing and re-exporting USDZ from Maya. Please see my feedback on the maya-usd github: https://github.com/Autodesk/maya-usd/issues/4273 Are you able to provide guidance on the proper, compliant method for authoring USD Preview Surface and export as USDZ from Maya? I'll try asking this as a new question here, thx!
Topic: Spatial Computing SubTopic: General Tags:
Jul ’25
Comment on How to setup PS5 Controller to move character with animation, and VR camera
Thx for the quick response! Regarding Part 2 of my question - is there a way to change the viewers position in Reality Composer Pro, so that we are able to navigate inside an environment? Essentially, I would love to either snap-teleport, or more ideally, duplicate the behavior when using my Meta Quest 3 controllers. Commonly referred to as "Half Life: ALYX" style navigation. I figure I've got "controllers" via the PS5, they are just morphed together into one. ;)
Oct ’24
Comment on RCP3 Tutorials
Case in point - I wanted to immediately try baking a simple scene. A plane with a red sphere and blue cube. I have absolutely no idea how to go about setting up the bakes at all. We need detailed, step-by-step hand holding here. Otherwise, we start to give up and just go back to our DCC of choice, do it there, then import. I am imploring you to really think about providing adequate tutorials that come out on day one. Otherwise, the initial excitement fades and we give up.
Topic: Reality Composer Pro SubTopic:
RealityKit & Reality Composer Pro Q&A
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Activity
Jun ’26
Comment on RCP3 Tutorials
Thank you. Yes, we've perused these as soon as they were available. They are always presented in a high overview fashion, whereas us seasoned 3D professionals who should be able to just "dive in" are confronted with a totally new and not quite intuitive GUI, which then means we need to try and scour the documentation to try and figure out how to get stuff working.
Topic: Reality Composer Pro SubTopic:
RealityKit & Reality Composer Pro Q&A
Replies
Boosts
Views
Activity
Jun ’26
Comment on How To Move Camera with PS5 Game Controller
Thx for the quick reply! I am using Maya to author the model and animation. My textures were created in Substance Painter, but i'm having issues editing and re-exporting USDZ from Maya. Please see my feedback on the maya-usd github: https://github.com/Autodesk/maya-usd/issues/4273 Are you able to provide guidance on the proper, compliant method for authoring USD Preview Surface and export as USDZ from Maya? I'll try asking this as a new question here, thx!
Topic: Spatial Computing SubTopic: General Tags:
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Activity
Jul ’25
Comment on How to setup PS5 Controller to move character with animation, and VR camera
Thx for the quick response! Regarding Part 2 of my question - is there a way to change the viewers position in Reality Composer Pro, so that we are able to navigate inside an environment? Essentially, I would love to either snap-teleport, or more ideally, duplicate the behavior when using my Meta Quest 3 controllers. Commonly referred to as "Half Life: ALYX" style navigation. I figure I've got "controllers" via the PS5, they are just morphed together into one. ;)
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Oct ’24