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Comment on VisionOS hands replacement inside an Immersive Space
Hi radicalapp! Thank you for your answer and proactivity, but this is the point i’m at. i am also able to attach entities to every handjoint, but here’s what I want to reach: I want to Connect each handjoint to a virtual hand mesh with skeleton structure and bones, to have a realistic stretch effect instead of simple meshes anchored to the handjoints. this is partiallly explained in the video i posted, but there are no further infos on that
Topic: Spatial Computing SubTopic: ARKit Tags:
Feb ’25
Comment on VisionOS hands replacement inside an Immersive Space
hello, are there any news on that? thank you so much
Topic: Spatial Computing SubTopic: ARKit Tags:
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Feb ’25
Comment on VisionOS hands replacement inside an Immersive Space
Hello, thanks for you support! This is my feedback request I opened on 27th February FB16414484 https://feedbackassistant.apple.com/feedback/16414484 Hope this would help.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Feb ’25
Comment on VisionOS hands replacement inside an Immersive Space
Hi, thanks for the answer. This is my feedback request I opened on 27th January. Hope it will work!
Topic: Spatial Computing SubTopic: ARKit Tags:
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Feb ’25
Comment on VisionOS hands replacement inside an Immersive Space
Hi radicalapp! Thank you for your answer and proactivity, but this is the point i’m at. i am also able to attach entities to every handjoint, but here’s what I want to reach: I want to Connect each handjoint to a virtual hand mesh with skeleton structure and bones, to have a realistic stretch effect instead of simple meshes anchored to the handjoints. this is partiallly explained in the video i posted, but there are no further infos on that
Topic: Spatial Computing SubTopic: ARKit Tags:
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Feb ’25