Hi radicalapp! Thank you for your answer and proactivity, but this is the point i’m at.
i am also able to attach entities to every handjoint, but here’s what I want to reach:
I want to Connect each handjoint to a virtual hand mesh with skeleton structure and bones, to have a realistic stretch effect instead of simple meshes anchored to the handjoints.
this is partiallly explained in the video i posted, but there are no further infos on that
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: