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Reply to Help with Virtual Hands
A working code would be amazing! Why no one's answering (even from Apple)
Topic: Spatial Computing SubTopic: ARKit Tags:
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Jan ’25
Reply to What is the reason the hand-tracking joints have these axes? visionOS
Have you found any solution on replacing hands with virtual ones?
Topic: Spatial Computing SubTopic: ARKit Tags:
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Feb ’25
Reply to VisionOS hands replacement inside an Immersive Space
Any updates about this case?
Topic: Spatial Computing SubTopic: ARKit Tags:
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Feb ’25
Reply to VisionOS hands replacement inside an Immersive Space
Still not having any answer.. could you please investigate, of at least give me some documentation about managing a mesh with skeletal component? My issue is that realitykit/arkit is not reading the USDZ informations about skeletal rigging, even of the export is fine.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Mar ’25