+1 to this. We're developing a game, and it is very difficult without Instruments on energy drain. The xcode energy impact gauge does not seem calibrated for games - even under reasonable workloads (we know because we measured energy drain over 30 minutes, a very cumbersome way to test), it is pinned to the max position. Not to mention it's a purely visual tool.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags: