Thanks for your reply and code snippet!
An entity can only have a single parent. Anytime you add an entity to another entity, it is removed from its parent.
Oh, I see. That's why the entity disappeared from immersive space when I added it to RealityRenderer.
(Also found this doc indicating this)
Cloning the entity is a reasonable solution
Let me ask one more question. Although cloning the entity can achieve my use case, but it means that I have to manage and update states of those two sets of entities.
Do you have a plan to make this use case easier, something like let RealityRenderer just refer to the given entity?
Topic:
Spatial Computing
SubTopic:
General
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