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Comment on RCP 3 and USDZ exports
Xcode downloaded from the App Store does not run on macOS 27 (beta 3). However, as you point out, I can drill down into the Xcode.app bundle and still open Reality Composer Pro 2 directly and create USDZ files on macOS 27. For now, I have moved Xcode 26 (from the AppStore) to /Applications/Legacy/ on my macOS 27 Mac. I don't know how long this will work as a work-around.
Jul ’26
Comment on archive single file to .aar file in Swift
I was completely unaware of these C-level APIs. I will spend some time with these. For others interested, in Apple's developer documentation, I had to switch to Objective-C for the language to find the list: https://developer.apple.com/documentation/applearchive/apple-archive-functions Also, while there is very little documentation in these pages, there is documentation in the related header files found in the Xcode app.
Topic: App & System Services SubTopic: Core OS Tags:
Feb ’26
Comment on App Groups names are red
It looks like the switch to the new groups was made when changing the minimum target OS from macOS 13.1 to macOS 14.6 and accepting recommended build settings changes. Recommended changes included "Remove Embed Swift Standard Libraries Settings" and "Target 'app' - Enable Register App Groups". I rolled back to the old code, rolled forward and unchecked the "Enable Register App Groups" for now. It made the scary red text for groups go away. 🙂 Now, fixing the race condition this caused.
Sep ’25
Comment on App Groups names are red
Huh? I forced my code back to the 1.0 release, added my latest developer provisioning profile, and the red app groups went away and the strange grayed out group went away. Maybe I had corrupted something along the way? (Meanwhile, the 1.0 code base, which runs fine when I download from the App Store on Tahoe is freezing when recompiled with Xcode 26 and Tahoe RC; this is going to be my priority for a while. 🙁)
Sep ’25
Comment on App Groups names are red
I am using macOS style that starts with Team ID, but I noticed there is a grayed out group that begins with the name "group" that I do not remember adding. Did Xcode add this? (I'll screenshot as an image in a comment below) The current OS and Xcode versions are "macOS Tahoe Version 26.0 (25A353)" and "Xcode Version 26.0 (17A321)". However, I also saw the red text for the App Group names last week before switching to Tahoe beta and running the previous version of Xcode.
Sep ’25
Comment on Scene's origin relative to portal's window?
Ah, the portal works a little differently when it is attached to a window (e.g., in the shared space) as opposed to the portal being a free-standing ModelEntity in an immersive space. When attached to a window, moving the window with portal also moves the world behind the portal. But, when the portal is a stand-alone entity in an immersive space, moving the portal does not move the world behind the portal. That might make it a fun way for someone to explore the hidden, parallel world.
Topic: Spatial Computing SubTopic: General Tags:
Mar ’25
Comment on RCP 3 and USDZ exports
Xcode downloaded from the App Store does not run on macOS 27 (beta 3). However, as you point out, I can drill down into the Xcode.app bundle and still open Reality Composer Pro 2 directly and create USDZ files on macOS 27. For now, I have moved Xcode 26 (from the AppStore) to /Applications/Legacy/ on my macOS 27 Mac. I don't know how long this will work as a work-around.
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Jul ’26
Comment on Viewing Gaussian splats while inside the model
I will file a FB. I want to try the chunking effort first though. Also, I just tested on iPadOS 27, and I can be inside the splat environment there; although, since I dropped 60% of the splats to get it under the 200,000 threshold, it looks pretty patchy. Will experiment with some decimation techniques to try to clean it up.
Topic: Spatial Computing SubTopic: 3D Content Tags:
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Jul ’26
Comment on archive single file to .aar file in Swift
I was completely unaware of these C-level APIs. I will spend some time with these. For others interested, in Apple's developer documentation, I had to switch to Objective-C for the language to find the list: https://developer.apple.com/documentation/applearchive/apple-archive-functions Also, while there is very little documentation in these pages, there is documentation in the related header files found in the Xcode app.
Topic: App & System Services SubTopic: Core OS Tags:
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Feb ’26
Comment on App Groups names are red
It looks like the switch to the new groups was made when changing the minimum target OS from macOS 13.1 to macOS 14.6 and accepting recommended build settings changes. Recommended changes included "Remove Embed Swift Standard Libraries Settings" and "Target 'app' - Enable Register App Groups". I rolled back to the old code, rolled forward and unchecked the "Enable Register App Groups" for now. It made the scary red text for groups go away. 🙂 Now, fixing the race condition this caused.
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Views
Activity
Sep ’25
Comment on App Groups names are red
Huh? I forced my code back to the 1.0 release, added my latest developer provisioning profile, and the red app groups went away and the strange grayed out group went away. Maybe I had corrupted something along the way? (Meanwhile, the 1.0 code base, which runs fine when I download from the App Store on Tahoe is freezing when recompiled with Xcode 26 and Tahoe RC; this is going to be my priority for a while. 🙁)
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Boosts
Views
Activity
Sep ’25
Comment on App Groups names are red
I am using macOS style that starts with Team ID, but I noticed there is a grayed out group that begins with the name "group" that I do not remember adding. Did Xcode add this? (I'll screenshot as an image in a comment below) The current OS and Xcode versions are "macOS Tahoe Version 26.0 (25A353)" and "Xcode Version 26.0 (17A321)". However, I also saw the red text for the App Group names last week before switching to Tahoe beta and running the previous version of Xcode.
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Views
Activity
Sep ’25
Comment on Scene's origin relative to portal's window?
Ah, the portal works a little differently when it is attached to a window (e.g., in the shared space) as opposed to the portal being a free-standing ModelEntity in an immersive space. When attached to a window, moving the window with portal also moves the world behind the portal. But, when the portal is a stand-alone entity in an immersive space, moving the portal does not move the world behind the portal. That might make it a fun way for someone to explore the hidden, parallel world.
Topic: Spatial Computing SubTopic: General Tags:
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Activity
Mar ’25