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Comment on GestureComponent bug on visionOS
That bug is not about drag gesture's minimumDistance, any gesture such as TapGesture() in GestureComponent() on visionOS would be failed. You can copy that line of code in your Xcode and you will see a warning on visionOS: Argument type 'DragGesture' does not conform to expected type 'Decoder'.
Topic: Spatial Computing SubTopic: General Tags:
Sep ’25
Comment on GestureComponent bug on visionOS
That bug is not about drag gesture's minimumDistance, any gesture such as TapGesture() in GestureComponent() on visionOS would be failed. You can copy that line of code in your Xcode and you will see a warning on visionOS: Argument type 'DragGesture' does not conform to expected type 'Decoder'.
Topic: Spatial Computing SubTopic: General Tags:
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Sep ’25
Comment on Does RealityKit support mesh based animation?
Maybe my expression is not clear, sorry. I have a .usd file, it's a mesh sequence like .abc 3D format, that means each frame it read a new mesh. RealityKit can play transform animations and joint animations. But seems like it can't play mesh sequence. Is there any way to do this? Thanks.
Topic: Spatial Computing SubTopic: General Tags:
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Aug ’25