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Reply to How to Open My Own Immersive Space on Vision Pro with a .usdz Model?
Please share your code with us. I am sure we can provide some guidance. My best guess is that you need to change you Scene Manifest as your app might start with a window or volume. Please try: In your Info.plist set "Application Scene Manifest" > "Preferred Default Scene Session Role" to "Immersive Space Application Session Role". Let me know if this was helpful!
Dec ’24
Reply to Vision Pro Volume Scaling Woes
Hi @JasonRTBond, it seems like the cube ist still captured in a window. Go to VolumeToyApp and make the window volumetric, i.e. WindowGroup{ ContentView() } .windowStyle(.volumetric) If you just want to change the size of the window: .defaultSize(width: 1200, height: 1000) -> insert your dimensions Hope that helps. Let me know if you need any more help!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Nov ’24
Reply to Adding ModelComponent to Reality Composer Pro's "Primitive Shape" entity
Thanks for sharing. This information was very helpful!
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Dec ’24
Reply to How to Open My Own Immersive Space on Vision Pro with a .usdz Model?
Please share your code with us. I am sure we can provide some guidance. My best guess is that you need to change you Scene Manifest as your app might start with a window or volume. Please try: In your Info.plist set "Application Scene Manifest" > "Preferred Default Scene Session Role" to "Immersive Space Application Session Role". Let me know if this was helpful!
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Dec ’24
Reply to Vision Pro Volume Scaling Woes
Hi @JasonRTBond, it seems like the cube ist still captured in a window. Go to VolumeToyApp and make the window volumetric, i.e. WindowGroup{ ContentView() } .windowStyle(.volumetric) If you just want to change the size of the window: .defaultSize(width: 1200, height: 1000) -> insert your dimensions Hope that helps. Let me know if you need any more help!
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Nov ’24