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Apple Accessibility in 2020.3.32f1 and Testing in Editor
Hi folks, I'm excited that Apple has released these accessibility tools to use with Unity and I hopped on pretty quick to add them to my project. I've gotten them implemented in, but I have a few simple questions. In this video, the person running the tutorial uses 2020.3.32f1 to import all the Apple packages into the sample project, but in the Markdown files, it specifically mentions to use 2020.3.33f1. I was wondering if there is any issue to continue using 2020.32f1 with Apple Accessibility? For certain reasons, I am unable to update the project beyond that version for now. Second question I have, is there a way to test out the Apple Accessibility scripts and plugin within the editor? Is there a way to enable it for quick debugging? Or do I have to build to an iPhone to test the project's accessibility scripts? Thanks!
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1.8k
Aug ’22
Apple Accessibility in 2020.3.32f1 and Testing in Editor
Hi folks, I'm excited that Apple has released these accessibility tools to use with Unity and I hopped on pretty quick to add them to my project. I've gotten them implemented in, but I have a few simple questions. In this video, the person running the tutorial uses 2020.3.32f1 to import all the Apple packages into the sample project, but in the Markdown files, it specifically mentions to use 2020.3.33f1. I was wondering if there is any issue to continue using 2020.32f1 with Apple Accessibility? For certain reasons, I am unable to update the project beyond that version for now. Second question I have, is there a way to test out the Apple Accessibility scripts and plugin within the editor? Is there a way to enable it for quick debugging? Or do I have to build to an iPhone to test the project's accessibility scripts? Thanks!
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Aug ’22