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Reply to Behaviour of a 0-value `accelerationStructureID`
Thank you for your response. I'm slightly confused though, if there is no null MTLResourceID then on what value would is_null_acceleration_structure (metal shading language 6.19.1) return true on? It would be nice to be able to disable instances without knowing a separate valid acceleration structure, if the mask is 0 then does the acceleration structure id have to be valid?
Aug ’26
Reply to Behaviour of a 0-value `accelerationStructureID`
Thank you for your response. I'm slightly confused though, if there is no null MTLResourceID then on what value would is_null_acceleration_structure (metal shading language 6.19.1) return true on? It would be nice to be able to disable instances without knowing a separate valid acceleration structure, if the mask is 0 then does the acceleration structure id have to be valid?
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Aug ’26