Thank you for your response. I'm slightly confused though, if there is no null MTLResourceID then on what value would is_null_acceleration_structure (metal shading language 6.19.1) return true on?
It would be nice to be able to disable instances without knowing a separate valid acceleration structure, if the mask is 0 then does the acceleration structure id have to be valid?
Thank you for your response. I'm slightly confused though, if there is no null MTLResourceID then on what value would is_null_acceleration_structure (metal shading language 6.19.1) return true on?
It would be nice to be able to disable instances without knowing a separate valid acceleration structure, if the mask is 0 then does the acceleration structure id have to be valid?