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Reply to Unable to download iOS 27 simulator images on Xcode 27.1
@Pokpong Hey thanks for replying For context i have my xcode installed on an external ssd and when i unistalled it and installed it on mac ( not external ssd) and tried again it didn't work so then again i moved my app to external ssd. and i also tried to download other componenets and unfortunately those are also stuck in prepering loop and never get downloaded, i tried to download it using a vpn connection but it didn't work, so i will share all the details u asked for below My macos version is 26.6.1 Xcode version is 27.1 i have around 90 gb's of freespace on mac's ssd and around 200-300gb free space on exernal ssd ( on which xcode is installed) let me know if u need any more info
1w
Reply to Usage of External Packages for the challenge
@Vincent_Galilieo is right that way it works just make sure your external package doesn't take too much space as the size limit for your zip file is max 25 mb. So @advaitconty just download your packages locally and then create an folder besides your playground and save it there and then while adding packages in Xcode make sure to add that package with the same relative path. ( which is default if you are not editing package.swift file yourself ).
Feb ’26
Reply to Unable to download iOS 27 simulator images on Xcode 27.1
@Pokpong Hey thanks for replying For context i have my xcode installed on an external ssd and when i unistalled it and installed it on mac ( not external ssd) and tried again it didn't work so then again i moved my app to external ssd. and i also tried to download other componenets and unfortunately those are also stuck in prepering loop and never get downloaded, i tried to download it using a vpn connection but it didn't work, so i will share all the details u asked for below My macos version is 26.6.1 Xcode version is 27.1 i have around 90 gb's of freespace on mac's ssd and around 200-300gb free space on exernal ssd ( on which xcode is installed) let me know if u need any more info
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1w
Reply to Can my submission be ran on iPhone?
@Simpson3568 I am not sure but as per my knowledge submissions created with swift playground can be run on ( or will be run on ) iPad, whereas playgrounds created using Xcode will be run on iOS simulator. For more clarity please read the swift student challenge page on apple developer's website.
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Feb ’26
Reply to Usage of External Packages for the challenge
@Vincent_Galilieo is right that way it works just make sure your external package doesn't take too much space as the size limit for your zip file is max 25 mb. So @advaitconty just download your packages locally and then create an folder besides your playground and save it there and then while adding packages in Xcode make sure to add that package with the same relative path. ( which is default if you are not editing package.swift file yourself ).
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Feb ’26