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Reply to How can I achieve this effect using SwiftUI or ShaderGraph?
@ahmedg Hi, thanks for comment. I'm working on a shader graph for cropping an image within custom shapes. I have created the shapes in float but haven’t yet found the way to convert into texture coordinates in Reality Composer. Right now, Im trying to separate (x, y) to generate parts of the shape and then add a gradient, it should be good. BTW, my goal is to achieve the visual effect shown in this post. Could you please share any idea on how to create glowing edge for videos using Shader Graph? Thanks!
Topic: Spatial Computing SubTopic: General Tags:
May ’25
Reply to How can I achieve this effect using SwiftUI or ShaderGraph?
@ahmedg Hi, thanks for comment. I'm working on a shader graph for cropping an image within custom shapes. I have created the shapes in float but haven’t yet found the way to convert into texture coordinates in Reality Composer. Right now, Im trying to separate (x, y) to generate parts of the shape and then add a gradient, it should be good. BTW, my goal is to achieve the visual effect shown in this post. Could you please share any idea on how to create glowing edge for videos using Shader Graph? Thanks!
Topic: Spatial Computing SubTopic: General Tags:
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May ’25
Reply to How can I achieve this effect using SwiftUI or ShaderGraph?
Hi @Vision Pro Engineer this Shader Graph creates a nice gradient. Could you also provide another Shader Graph that applies the same gradient effect within a rounded rectangle mask?
Topic: Spatial Computing SubTopic: General Tags:
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May ’25
Reply to How to create a transparent immersive space in visionOS?
Hi Steve @Vision Pro Engineer , Thanks for the pointers, setting the immersionStyle to “mixed” did the trick. Even more, immersionStyle can be changed dynamically before ImmersiveSpace opened.
Topic: Spatial Computing SubTopic: General Tags:
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May ’25