Hello,
I'm in the early planning stages of an iOS app and I'm trying to determine what's technically possible before designing around assumptions.
Is it possible for a third-party iOS app, with the user's permission, to access or analyze audio that is being played by another app (for example Apple Podcasts, Spotify, Audible, or YouTube) in real time?
Or is microphone input the only supported way for an app to analyze audio that is audible in the user's environment?
I'm not asking about recording the screen or capturing video. I'm specifically trying to understand whether another app's audio output is ever available to third-party apps, or whether iOS intentionally isolates apps from each other's audio.
If the answer depends on the audio source (for example Apple Podcasts versus Spotify versus audio coming through the microphone), I'd appreciate understanding those distinctions as well.
Thank you.
0
0
25