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Comment on Metal shader: extract _bits() returns incorrect results
Basic repro case based on CPU-GPU-Synchronization sample does not have this problem "unfortanutely". This is probably a combination of multiple factors that cannot be that easily recreated in a sample project because, well, our code base is big and lots of Metal features are used for every frame it renders. I'm afraid I can't even share binary right now :(
Topic: Graphics & Games SubTopic: General Tags:
Mar ’22