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Comment on Multiple-frames BlendShape (failed) Animation in Reality Composer Pro
Hi VP engineer! First approach you mention, results will be converted from vtks to USDA/C/Z off-line and then loaded in the ImmersiveView. I can figure out the LowLevelMesh approach and write a conversor, either from the usd MeshSequence or the vtk. I'll keep you updated. Thank you for looking into this and for giving me another thread to pull from, LMK what you find!
Oct ’25
Comment on Multiple-frames BlendShape (failed) Animation in Reality Composer Pro
Hi VP Engineer! First approach you mention. Off-line conversion from vtk to usda/c/z and then loading in the ImmersiveView. I can do my research on the LowLevelMesh an then write a python conversor either from the MeshSequence or from the vtk. I'll keep you updated. Thank you for looking into this! And thank you for giving me another thread to pull from. Please keep me updated!
Oct ’25
Comment on Multiple-frames BlendShape (failed) Animation in Reality Composer Pro
Hi VP Engineer! First approach you mention. Off-line conversion from vtk to usda/c/z and then loading in the ImmersiveView. I can do my research on the LowLevelMesh an then write a python conversor either from the MeshSequence or from the vtk. I'll keep you updated. Thank you for looking into this! And thank you for giving me another thread to pull from. Please keep me updated!
Oct ’25
Comment on Multiple-frames BlendShape (failed) Animation in Reality Composer Pro
Hi VP Engineer! First approach you mention. Off-line conversion from vtk to usda/c/z and then loading in the ImmersiveView. I can do my research on the LowLevelMesh an then write a python conversor either from the MeshSequence or from the vtk. I'll keep you updated. Thank you for looking into this! And thank you for giving me another thread to pull from. Please keep me updated!
Oct ’25