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Comment on Using the [[clip_distance]] attribute in a Metal shader?
float gl_ClipDistance [[clip_distance]] [1]; (in VertexOut struct) This is not working anymore and xcode is giving error "Type 'VertexOut' is not valid for attribute 'stage_in'" . Does anyone have solution for this? Need to use mutliple clip planes
Topic: Graphics & Games SubTopic: General Tags:
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Apr ’23