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metal new render pipelinestate with pipelinestate cache have memory leak at first time
it's my ue4 game project . The first time the pso is created, the process of moving the link, the second time the result is directly read from the PSO cache File. The first time to create a PSO and go through the linking process will generate a lot of memory that cannot be released. I would like to ask if there is a release plan for this piece?
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Jan ’23
error: unable to execute command: Segmentation fault: 11
device:macbook pro m1 os:macOS monterey 12.5 xcode version:13.4.1. error msg in xcode: clang: error: unable to execute command: Segmentation fault: 11 clang: error: clang frontend command failed due to signal (use -v to see invocation) Apple clang version 13.1.6 (clang-1316.0.21.2.5) this is clang crash file: clang-2022-08-10-085619.ips
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1.7k
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Jun ’23
metal new render pipelinestate with pipelinestate cache have memory leak at first time
it's my ue4 game project . The first time the pso is created, the process of moving the link, the second time the result is directly read from the PSO cache File. The first time to create a PSO and go through the linking process will generate a lot of memory that cannot be released. I would like to ask if there is a release plan for this piece?
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2
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0
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1.6k
Activity
Jan ’23