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Comment on Can Materials not assigned to entities be retrieved from a .reality file?
thanks, will do. I know it may look like a minor thing, but after spending time developing with RCP2 it feels big when a workflow no longer works and the newer ones feel like they have fewer features. or not as convenient. for my current work around i've made a mesh resource with multiple material slots. I still prefer the decoupled way it worked from USD files.
Topic: Graphics & Games SubTopic: RealityKit Tags:
3w
Comment on RCP3 to xcode? - bug or human error?
"Build & Run in RCP3 into a device or simulator" thanks for your explanation. i just started using RCP 3 yesterday and i got stuck on this. build and run on device pushes the changes to my app.reality file but build and run on simulator does not. what could i be doing wrong? running on device is getting tedious as it takes a while to run my app and then i have to quit it and go back to xcode to do my work.
4w
Comment on How to play Vorbis/OGG files with swift?
lol. yeah, that was a while ago. thank you anyway, i will still look into that. i ended up including ffmpeg into my game, a bit overkill but it worked. also had issues with race conditions while syncing multiple tracks. not sure how i feel about saving to disk and then read. seems like there would be a lot of writing also how fast will the file be ready to play? does the full file need to covert before access? some songs are multi tracks with up to 8 tracks.
Topic: Graphics & Games SubTopic: SceneKit Tags:
Jun ’25
Comment on Access child components in USDZ with XCode?
good to know. i didn't look other methods of importing, just the one you used which the documentation didn't explain much other than "it blocks your application while importing" i haven't gotten into reality kit, but this will be useful when/if i do. the documentation seems to have a lot of holes (like usual)
Topic: Spatial Computing SubTopic: ARKit Tags:
Mar ’22
Comment on Can Materials not assigned to entities be retrieved from a .reality file?
thanks, will do. I know it may look like a minor thing, but after spending time developing with RCP2 it feels big when a workflow no longer works and the newer ones feel like they have fewer features. or not as convenient. for my current work around i've made a mesh resource with multiple material slots. I still prefer the decoupled way it worked from USD files.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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3w
Comment on Moving from SceneKit - fog missing
is there a working sample for non AR scene? I got it half working but my result is pretty flat, not relative to camera. This is really hard.
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3w
Comment on RCP3 to xcode? - bug or human error?
"Build & Run in RCP3 into a device or simulator" thanks for your explanation. i just started using RCP 3 yesterday and i got stuck on this. build and run on device pushes the changes to my app.reality file but build and run on simulator does not. what could i be doing wrong? running on device is getting tedious as it takes a while to run my app and then i have to quit it and go back to xcode to do my work.
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4w
Comment on How to play Vorbis/OGG files with swift?
lol. yeah, that was a while ago. thank you anyway, i will still look into that. i ended up including ffmpeg into my game, a bit overkill but it worked. also had issues with race conditions while syncing multiple tracks. not sure how i feel about saving to disk and then read. seems like there would be a lot of writing also how fast will the file be ready to play? does the full file need to covert before access? some songs are multi tracks with up to 8 tracks.
Topic: Graphics & Games SubTopic: SceneKit Tags:
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Jun ’25
Comment on Sample code for WWDC25 Session
i submitted a report to apple about this and their reply was to post in these forums with the tag wwdc25
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Jun ’25
Comment on Safari developer console “computed panel” next to the CSS
omg, this has been driving me nuts for years. i only work on my laptop and the real estate this take is too expensive.
Topic: Safari & Web SubTopic: General Tags:
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Feb ’25
Comment on developer.apple.com slow/unresponsive after a few minutes from logging in
i'll test it out in the weekend.
Topic: Safari & Web SubTopic: General Tags:
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Apr ’22
Comment on developer.apple.com slow/unresponsive after a few minutes from logging in
i think it has something to do with authentication. it doesn't happen in iOS safari or desktop chrome. and it doesn't happen on my older iMac. just my MacBook with touch ID.
Topic: Safari & Web SubTopic: General Tags:
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Mar ’22
Comment on Access child components in USDZ with XCode?
good to know. i didn't look other methods of importing, just the one you used which the documentation didn't explain much other than "it blocks your application while importing" i haven't gotten into reality kit, but this will be useful when/if i do. the documentation seems to have a lot of holes (like usual)
Topic: Spatial Computing SubTopic: ARKit Tags:
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Mar ’22
Comment on Access child components in USDZ with XCode?
well, what does your code look like?
Topic: Spatial Computing SubTopic: ARKit Tags:
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Mar ’22
Comment on Hiding the Notch in my app for MacBook Pro 14/16
my game uses all regular apis and just realized "scale to fit below built-in camera" was applied which made my SpriteKit overlay to fit quire right. of course now I know that, but I can't figure out how to make the scale to fit to selected by default.
Topic: App & System Services SubTopic: Core OS Tags:
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Dec ’21