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Comment on Can Materials not assigned to entities be retrieved from a .reality file?
thanks, will do. I know it may look like a minor thing, but after spending time developing with RCP2 it feels big when a workflow no longer works and the newer ones feel like they have fewer features. or not as convenient. for my current work around i've made a mesh resource with multiple material slots. I still prefer the decoupled way it worked from USD files.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Aug ’26
Comment on RCP3 to xcode? - bug or human error?
"Build & Run in RCP3 into a device or simulator" thanks for your explanation. i just started using RCP 3 yesterday and i got stuck on this. build and run on device pushes the changes to my app.reality file but build and run on simulator does not. what could i be doing wrong? running on device is getting tedious as it takes a while to run my app and then i have to quit it and go back to xcode to do my work.
Aug ’26
Comment on How to play Vorbis/OGG files with swift?
lol. yeah, that was a while ago. thank you anyway, i will still look into that. i ended up including ffmpeg into my game, a bit overkill but it worked. also had issues with race conditions while syncing multiple tracks. not sure how i feel about saving to disk and then read. seems like there would be a lot of writing also how fast will the file be ready to play? does the full file need to covert before access? some songs are multi tracks with up to 8 tracks.
Topic: Graphics & Games SubTopic: SceneKit Tags:
Jun ’25
Comment on Access child components in USDZ with XCode?
good to know. i didn't look other methods of importing, just the one you used which the documentation didn't explain much other than "it blocks your application while importing" i haven't gotten into reality kit, but this will be useful when/if i do. the documentation seems to have a lot of holes (like usual)
Topic: Spatial Computing SubTopic: ARKit Tags:
Mar ’22
Comment on Can Materials not assigned to entities be retrieved from a .reality file?
thanks, will do. I know it may look like a minor thing, but after spending time developing with RCP2 it feels big when a workflow no longer works and the newer ones feel like they have fewer features. or not as convenient. for my current work around i've made a mesh resource with multiple material slots. I still prefer the decoupled way it worked from USD files.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Activity
Aug ’26
Comment on RCP3 to xcode? - bug or human error?
"Build & Run in RCP3 into a device or simulator" thanks for your explanation. i just started using RCP 3 yesterday and i got stuck on this. build and run on device pushes the changes to my app.reality file but build and run on simulator does not. what could i be doing wrong? running on device is getting tedious as it takes a while to run my app and then i have to quit it and go back to xcode to do my work.
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Activity
Aug ’26
Comment on How to play Vorbis/OGG files with swift?
lol. yeah, that was a while ago. thank you anyway, i will still look into that. i ended up including ffmpeg into my game, a bit overkill but it worked. also had issues with race conditions while syncing multiple tracks. not sure how i feel about saving to disk and then read. seems like there would be a lot of writing also how fast will the file be ready to play? does the full file need to covert before access? some songs are multi tracks with up to 8 tracks.
Topic: Graphics & Games SubTopic: SceneKit Tags:
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Views
Activity
Jun ’25
Comment on Access child components in USDZ with XCode?
good to know. i didn't look other methods of importing, just the one you used which the documentation didn't explain much other than "it blocks your application while importing" i haven't gotten into reality kit, but this will be useful when/if i do. the documentation seems to have a lot of holes (like usual)
Topic: Spatial Computing SubTopic: ARKit Tags:
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Views
Activity
Mar ’22