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Reply to Is SceneKit depricated ?
Id say it depends on the complexity of your game and features you plan to use. I have a 7 year old scenekit game i just started to port over to realitykit for learning reasons and i keep hitting wall after wall. i have a rockband clone with a 3d selection menu. This menu can have 10s of thousands of songs. Scenekit handled this no problem but in reality kit i cant get the same performance and i havent even loaded textures like cover art. just learned that it doesnt do material instancing so each object is a draw call. I spent two days trying to find out how to do it then there is swiftui. As soon as i add a couple of textviews on top of my scene cpu usage spikes even when idle. Scenekit has spritekit overlays that can do very complex rendering with little overhead. lastly i cant wrap my head around changing scenes. Scenekit scene presentation and transitions are easy to understand, with realitykit seems like i need to empty the scene and repopulate it Losing my music menu state and having to reload all the assets again. With scenekit i can elegantly transition back to the selection menu just as i left it. i wouldnt worry about a game in scenekit breaking in future OSs. Realitykit has a long way to go and imo scenekit is way more flexible. Im quite shocked how slowly it was progressed. scenekit matured just a couple of years after introduction.
Topic: Spatial Computing SubTopic: ARKit Tags:
Jul ’25
Reply to How to play Vorbis/OGG files with swift?
i'm in the process to porting my game to realitykit and i looked at this subject again. it's been 7 years since i started and there is still no new solutions. ai was able to reiterate all my problems and suggested libraries that no longer exist like SwiftOGG chatgpt put together a sample project with the vorbis libraries and it didn't work just like when i attempted. it looked promising tho. anyway, this is insane that the file format used so much and there is no native swift support.
Topic: Graphics & Games SubTopic: SceneKit Tags:
Jul ’25