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How to show AirPlay menu for SystemMusicPlayer in SwiftUI
Hi all, I am trying to understand how to show the AirPlay menu in SwiftUI. My goal is to show the AirPlay menu, the same one displayed in the music app, but programmatically from a SwiftUI Button. I was able to display the AirPlay menu using UIViewRepresentable and MPVolumeView, but that does not show the currently active AirPlay speakers (no checkmarks). So how can I: Show the AirPlay button from a custom SwiftUI button? Show the same AirPlay menu as the one in the Music app, with preselected active speaker?
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2.2k
Nov ’21
App crashes after showing Music Subscription offer sheet
Hi all, I ma displaying the Music Subscription offer sheet in my app. Shortly after the sheet is presented, when the user dismisses the offer, the app crashes with error: Fatal error: CloudServiceSetupView.makeUIViewController() was called with an unexpected presentation state: idle. 2021-11-30 11:56:28.974626-0800 AppName[16276:4525658] _MusicKit_SwiftUI/CloudServiceSetupView.swift:31: Fatal error: CloudServiceSetupView.makeUIViewController() was called with an unexpected presentation state: idle. What am I doing wrong? Related Ticket for Apple Engineers: FB9789040
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1.2k
Dec ’21
How to get recommendations based on multiple tracks?
Hello, I am trying to get recommendations based on the identifier of multiple tracks. But I am unable to get any results Here is the code I have used to try to get recommendations based on one album let dataRequest = MusicDataRequest(urlRequest: URLRequest(url: URL(string: "https://api.music.apple.com/v1/me/recommendations/1571344275")!)) let dataResponse = try await dataRequest.response() For this I am getting the response: Failed to perform MusicDataRequest.Context(   url: https://api.music.apple.com/v1/me/recommendations/1571344275,   currentRetryCounts: [.other: 1] ) with MusicDataRequest.Error(   status: 404,   code: 40400,   title: "Resource Not Found",   detailText: "Resource with requested id was not found", I have tried used the identifier of songs/albums, to no success. What am I doing wrong?
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1.9k
Dec ’21
ApplicationMusicPlayer automatically turns Shuffle Mode On
Hi all, I am playing songs via ApplicationMusicPlayer with MusicKit for Swift and I am running into an issue where shuffle mode is sometimes automatically turned on. Even though there was no code related to shuffle mode. Here's a snippet //myQueue is an array of Tracks let player = ApplicationMusicPlayer.shared player.queue = ApplicationMusicPlayer.Queue(for: myQueue) // player.state.shuffleMode = .off // I tried explicitly setting shuffle mode off, which has no effect try await player.play() This issue is not easily reproducible, it occurs rarely and at random. But once this issue occurs it persists even after uninstalling and reinstalling the app. When I tried it to reproduce it with another device and everything works properly. Anyone else running into this issue? For Apple Engineers, here is the ticket: FB9816030
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1.5k
Feb ’22
How to detect end of hasNextBatch?
Hello, In MusicKit I would like to know how I can detect the end of hasNextBatch for a MusicItemCollection. Let's say, I have a playlist with 100+ songs in my library. Initially, I get 100 songs from the response and hasNextBatch is true. If I use a while loop, every response includes the hasNextBatch = true. So I do not know when to stop or how many limited loop to make. Is there way I can get the playlist loaded completely with all the songs loaded using nextBatch and stop when I have hit the end?
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1.7k
Mar ’22
Album Artwork is not loading when music is playing
Hi Apple Engineers, In my app Caset, the album artwork is no longer displaying correctly, instead the console is printing with error: [Artwork] [MPArtwork] Failed to create directory at 'file:///var/mobile/Media/iTunes_Control/iTunes/Artwork/Caches/96x96/61/' with error: Error Domain=NSCocoaErrorDomain Code=513 "You don’t have permission to save the file “61” in the folder “96x96”." UserInfo={NSFilePath=/var/mobile/Media/iTunes_Control/iTunes/Artwork/Caches/96x96/61, NSUnderlyingError=0x280552dc0 {Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"}} Here is the code I am using to display the album artwork of the current item: @ObservedObject private var playerQueue = ApplicationMusicPlayer.shared.queue //In the BODY switch playerQueue.currentEntry?.item {     case .song(let song):     if let artwork = song.artwork {         ArtworkImage(artwork, width: 40, height: 40)        } case .musicVideo(let video):        if let artwork = video.artwork {           ArtworkImage(artwork, width: 70, height: 40)         }                case nil:        EmptyView()  } Related bug has been filed here: FB10189431 This unexpected behavior is new and was previously worked as expected in early versions of iOS 15.
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1.3k
Jun ’22
PlayParameters in iOS 16 breaks backwards compatibility with iOS 15
Hi Apple Engineers, I noticed in iOS 16, PlayParameters which part of every Track that has been added/downloaded to the library, now includes two new properties isLibrary & musicKit_persistentID . Unfortunately, these create backward compatibility error when trying to decode the Track object on iOS 15. I make collaborative playlist app, which stores the Track added by User A which now includes the unique identifier for the locally downloaded file, when attempted to be played by User B won't play any music due to mismatching identifiers (even when everyone is on iOS 16). This essentially breaks the entire functionality of my app due to these new properties. Steps: Store a Track (which has been added to library) as a JSON object from iOS 16 Decode the JSON on iOS 15 Expected Results: New PlayParameters variables should be optional, to support backwards compatibility with iOS 15 and to support collaborative uses cases. Actual Results: New PlayParameters automatically include two new values that cause decoding errors. I request that at least for an option to ignore the new properties in the PlayParameters in iOS 16. Here is my feedback: FB11362589
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1.7k
Aug ’22