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SceneKit Fox Code Crashes on M1
I'm trying to run the Fox game sample SceneKit code from WWDC2017, but it crashes when calculating the collision bounding box. // Setup collision shape let (min, max) = model.boundingBox Thread 1: EXC_BAD_ACCESS (code=1, address=0x7fffc0000020) This error only occurs on my M1 iMac, but runs fine on Intel (using Rosetta). I really want to get started on SceneKit development for M1 Macs so any help would be appreciated.
4
0
1.3k
Oct ’21
SceneKit Labs?
Are there any hands-on or directed labs for SceneKit anytime in the near future? Are there any recent SceneKit guides from Apple? There aren't many current resources online so I'm pretty much stuck just reading documentation and experimenting on my own (which feels inefficient).
0
0
697
Sep ’21
SceneKit Fox Code Crashes on M1
I'm trying to run the Fox game sample SceneKit code from WWDC2017, but it crashes when calculating the collision bounding box. // Setup collision shape let (min, max) = model.boundingBox Thread 1: EXC_BAD_ACCESS (code=1, address=0x7fffc0000020) This error only occurs on my M1 iMac, but runs fine on Intel (using Rosetta). I really want to get started on SceneKit development for M1 Macs so any help would be appreciated.
Replies
4
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0
Views
1.3k
Activity
Oct ’21
SceneKit Labs?
Are there any hands-on or directed labs for SceneKit anytime in the near future? Are there any recent SceneKit guides from Apple? There aren't many current resources online so I'm pretty much stuck just reading documentation and experimenting on my own (which feels inefficient).
Replies
0
Boosts
0
Views
697
Activity
Sep ’21