Is there a way for an FXPlug to access the Source audio?
Or do we need to make an AU plugin, apply it to a audio source [both video or audio track], and feed the info via shared memory to an FXPlug?
Is there an AU plugin for external processes to "listen" to the audio?
Topic:
Graphics & Games
SubTopic:
General
Tags:
Metal
Audio
Professional Video Applications
AudioUnit
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