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Reply to ManipulationComponent create parent/child crash
So I found my problem. It was a little tricky. I can't double add the ManipulationComponent to an Entity. Then I comment the var mc = ManipulationComponent() out it works stable. ManipulationComponent.configureEntity(entity) // var mc = ManipulationComponent() if var mc = entity.components[ManipulationComponent.self] { mc.releaseBehavior = .stay mc.dynamics.primaryRotationBehavior = .none entity.components.set(mc) }
Topic: Spatial Computing SubTopic: General Tags:
Oct ’25